Research in game localisation: An overview

C Mangiron - The Journal of Internationalization and Localization, 2017 - jbe-platform.com
Game localisation is an emerging field in Translation Studies that initially began attracting
attention in the late 1990s, when the first studies analysing this new translation phenomenon …

Game on! Burning issues in game localisation

C Mangiron - Journal of Audiovisual Translation, 2018 - jatjournal.org
Game localisation is a type of audiovisual translation that has gradually been gathering
scholarly attention since the mid-2000s, mainly due to the increasing and ubiquitous …

Audio description in video games? Persons with visual disabilities weigh in

ME Larreina-Morales, C Mangiron - Universal Access in the Information …, 2024 - Springer
In recent years, important advances have taken place to improve game accessibility for all
types of players. However, audio description (AD), the access service that translates images …

Computer entertainment technologies for the visually impaired: an overview

ML Ibáñez, AR Hernández, B Manero, MG Mata-García - IJIMAI, 2022 - dialnet.unirioja.es
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …

Beyond audio description: Exploring 360 video accessibility with blind and low vision users through collaborative creation

L Jiang, M Phutane, S Azenkot - Proceedings of the 25th international …, 2023 - dl.acm.org
While audio description (AD) is a standard method for making traditional videos more
accessible to blind and low vision (BLV) users, we lack an understanding of how to make …

How accessible is this video game? An analysis tool in two steps

ME Larreina-Morales - Games and Culture, 2024 - journals.sagepub.com
Game accessibility aims to ensure that every player has a chance to interact with a video
game and overcome its challenges. This paper presents a game analysis tool in two steps …

[图书][B] The translation of realia and irrealia in game localization: Culture-specificity between realism and fictionality

S Pettini - 2021 - taylorfrancis.com
This book explores the impact of a video game's degree of realism or fictionality on its
linguistic dimensions, investigating the challenges and strategies for translating realia and …

“It's Easier to Play Alone”: A Survey Study of Gaming With Disabilities

P Baltzar, L Hassan, M Turunen - Journal of Electronic …, 2023 - journals.humankinetics.com
Within gamers, disabled people remain an understudied minority. While research indicates
that they actively play single-player games, we lack an understanding of their experience …

Translation solutions in professional video game localization in Iran

E Jooyaeian, M Khoshsaligheh - Games and Culture, 2022 - journals.sagepub.com
Widely played all over the world, video games have led to a thriving industry whose global
boom owes much to the significant contributions of audiovisual translation and game …

Audiovisual translation

F Chaume - The Routledge handbook of Spanish translation …, 2019 - taylorfrancis.com
Digital technologies have accelerated the pace of change not only in film and TV production
and distribution, but also in Audiovisual Translation. Audiovisual Translation is an academic …