ν-cax: A research agenda for collaborative computer-aided applications

E Red, V Holyoak, CG Jensen, F Marshall… - … -Aided Design and …, 2010 - Taylor & Francis
A dichotomy exists in the engineering design process between 1) product teams organized
to engineer products collaboratively, and 2) the single-user architectures inherent in …

Solipsis: A decentralized architecture for virtual environments

D Frey, J Royan, R Piegay, AM Kermarrec… - 1st International …, 2008 - inria.hal.science
Lack of scalability is a key issue for virtual-environment technology, and more generally for
any large-scale online experience because it prevents the emergence of a truly massive …

Facilitating serverless match-based online games with novel blockchain technologies

F Wu, HY Yuen, H Chan, VCM Leung… - ACM Transactions on …, 2023 - dl.acm.org
Applying peer-to-peer (P2P) architecture to online video games has already attracted both
academic and industrial interests, since it removes the need for expensive server …

Voronoi state management for peer-to-peer massively multiplayer online games

SY Hu, SC Chang, JR Jiang - 2008 5th IEEE Consumer …, 2008 - ieeexplore.ieee.org
State management is a basic requirement for multiuser virtual environments (VEs) such as
massively multiplayer online games (MMOGs). Current MMOGs rely on centralized server …

Design issues for peer-to-peer massively multiplayer online games

L Fan, P Trinder, H Taylor - International Journal of …, 2010 - inderscienceonline.com
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …

Mediator: a design framework for P2P MMOGs

L Fan, H Taylor, P Trinder - Proceedings of the 6th ACM SIGCOMM …, 2007 - dl.acm.org
With widespread use of the Internet, Massively Multiplayer Online Games (MMOGs) are
becoming increasingly popular. As MMOGs scale up, conventional Client/Server (C/S) …

A survey of state persistency in peer-to-peer massively multiplayer online games

JS Gilmore, HA Engelbrecht - IEEE Transactions on Parallel …, 2011 - ieeexplore.ieee.org
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …

A flexible context architecture for a multi-user GUI

Y Xu, E Red, CG Jensen - Computer-Aided Design and …, 2011 - Taylor & Francis
This paper focuses on flexible context architectures for a multi-user GUI (MUG) that serves
several users engaged in collaborative computer-aided applications (CAx). Our work …

Scalable AOI-cast for peer-to-peer networked virtual environments

JR Jiang, YL Huang, SY Hu - 2008 The 28th International …, 2008 - ieeexplore.ieee.org
Networked virtual environments (NVEs) are computer-generated virtual worlds where users
interact by exchanging messages via network connections. Each NVE user often pays …

A new business model for massively multiplayer online games

V Nae, R Prodan, A Iosup, T Fahringer - Proceedings of the 2nd ACM …, 2011 - dl.acm.org
Today, highly successful Massively Multiplayer Online Games (MMOGs) have millions of
registered users and hundreds of thousands of active concurrent players. To sustain their …