A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing

D Novak, M Mihelj, M Munih - Interacting with computers, 2012 - academic.oup.com
Physiological computing represents a mode of human–computer interaction where the
computer monitors, analyzes and responds to the user's psychophysiological activity in real …

A psychoengineering paradigm for the neurocognitive mechanisms of biofeedback and neurofeedback

A Gaume, A Vialatte, A Mora-Sánchez… - Neuroscience & …, 2016 - Elsevier
We believe that the missing keystone to design effective and efficient biofeedback and
neurofeedback protocols is a comprehensive model of the mechanisms of feedback …

Emotional AI: The rise of empathic media

A McStay - 2018 - torrossa.com
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“scores”: { “anger”: 1.0570484E-08, “contempt”: 1.52679547E-09, “disgust”: 1.60232943E-07 …

Calibration games: making calibration tasks enjoyable by adding motivating game elements

DR Flatla, C Gutwin, LE Nacke, S Bateman… - Proceedings of the 24th …, 2011 - dl.acm.org
Interactive systems often require calibration to ensure that input and output are optimally
configured. Without calibration, user performance can degrade (eg, if an input device is not …

Playability: analysing user experience in video games

JLG Sánchez, FLG Vela, FM Simarro… - Behaviour & …, 2012 - Taylor & Francis
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video
games. Video games have now become interactive entertainment systems with a high …

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic

A Boldi, A Rapp, M Tirassa - Human–Computer Interaction, 2022 - Taylor & Francis
The COVID-19 pandemic led to dramatic changes in people's lives. The Human-Computer
Interaction (HCI) community widely investigated technology use during crises. However …

Understanding and designing avatar biosignal visualizations for social virtual reality entertainment

S Lee, A El Ali, M Wijntjes, P Cesar - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-
verbal cues are missing. While several biosignal representations exist, designing effective …

Breeze: Sharing biofeedback through wearable technologies

J Frey, M Grabli, R Slyper, JR Cauchard - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
Digitally presenting physiological signals as biofeedback to users raises awareness of both
body and mind. This paper describes the effectiveness of conveying a physiological signal …

Chillfish: A respiration game for children with adhd

T Sonne, MM Jensen - Proceedings of the TEI'16: Tenth International …, 2016 - dl.acm.org
Breathing exercises can help children with ADHD control their stress level, but it can be hard
for a child to sustain attention throughout such an exercise. In this paper, we present …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …