Using the Wiimote to learn MEMS in a physics degree program
C Sánchez-Azqueta, C Gimeno… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
This paper describes a learning experience designed to introduce students in a Micro-and
Nanosystems course in a Physics Bachelor's degree program to the use of professional …
Nanosystems course in a Physics Bachelor's degree program to the use of professional …
The versatility of the Wii controller in CS education
VB Petrović, D Ivetić, Z Konjović - 2011 IEEE 9th International …, 2011 - ieeexplore.ieee.org
This paper discusses the applicability of the Wii controller to CS (computer science)
education. The controller can be used as an inexpensive sensor platform or as a human …
education. The controller can be used as an inexpensive sensor platform or as a human …
User interface for assisting babies with feeding disorders
A Petrasova, JV Farrer, S Czanner… - 2009 International …, 2009 - ieeexplore.ieee.org
Infants double their weight in the first 4 months of life and triple it by the end of the first year.
The transition from purely milk intake to solid foods is a key part of a baby's development …
The transition from purely milk intake to solid foods is a key part of a baby's development …
[PDF][PDF] Comparison of Wiimote-based interaction techniques within a 3D environment
M Resl, M Petschnigg, A Spælling… - 2010 - google-code-archive-downloads …
This paper compares three new approaches to Wiimote-based 3D interaction techniques for
basic spatial object manipulation in a data-independent domain based on user testing. For …
basic spatial object manipulation in a data-independent domain based on user testing. For …
Active Learning Attributes Of Wii Peripherals In CS Education
VB Petrović, D Ivetić - Procedia-Social and Behavioral Sciences, 2014 - Elsevier
The Wii console and its attendant peripheral hardware (Wii Controller, the “Nunchuck”
expansion, the WiiMotionPlus, and the Wii Balance Board) are dropping in price, and are …
expansion, the WiiMotionPlus, and the Wii Balance Board) are dropping in price, and are …
Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game
Y Lee, H Ahn - Journal of the Semiconductor & Display …, 2019 - koreascience.kr
User interface/experience and realistic game manipulation play an important role in virtual
reality first-person-shooting game. This paper presents an intuitive hands-free interface of …
reality first-person-shooting game. This paper presents an intuitive hands-free interface of …
A Provably Good Method to Generate Good DNA Sequences
DNA computing is based on biochemical reactions of DNA molecules. It may give incorrect
computations. So, to make the biochemical reactions more accurate good DNA Sequences …
computations. So, to make the biochemical reactions more accurate good DNA Sequences …
[PDF][PDF] JOT: A modular multi-purpose minimalistic massively multiplayer online game engine
GNP Amador, AJP Gomes - Proc. Videojogos, 2016 - researchgate.net
Most game engines are developed by and to the game industry. They are normally
monolithic, ie, typically grown out of a specific game, tendentiously gender specific, whose …
monolithic, ie, typically grown out of a specific game, tendentiously gender specific, whose …
[PDF][PDF] Dispositivos não convencionais para o rastreamento do corpo humano
AF La Marca, JRF Brega, JF Silva - Revista de Exatas e …, 2011 - repositorio.unesp.br
Devido à popularização e a necessidade de se aprender Língua de Sinais, surgem
ferramentas que auxiliam neste tipo de comunicação. No Brasil, por exemplo, o governo …
ferramentas que auxiliam neste tipo de comunicação. No Brasil, por exemplo, o governo …
Popularization of gesture interfaces
J MACHADO - 2010 - trepo.tuni.fi
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans
and computers can interact. Gesture interfaces is a particular area of interested situated …
and computers can interact. Gesture interfaces is a particular area of interested situated …