[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Efficient collision detection of complex deformable models using AABB trees
G Bergen - Journal of graphics tools, 1997 - Taylor & Francis
We present a scheme for exact collision detection between complex models undergoing
rigid motion and deformation. The scheme relies on a hierarchical model representation …
rigid motion and deformation. The scheme relies on a hierarchical model representation …
Approximating polyhedra with spheres for time-critical collision detection
PM Hubbard - ACM Transactions on Graphics (TOG), 1996 - dl.acm.org
This article presentsa method for approximatingpolyhedralobjects to support a time-critical
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
[图书][B] Collision detection in interactive 3D environments
G Van Den Bergen - 2003 - taylorfrancis.com
The heart of any system that simulates the physical interaction between objects is collision
detection-the ability to detect when two objects have come into contact. This system is also …
detection-the ability to detect when two objects have come into contact. This system is also …
Collision detection for interactive graphics applications
PM Hubbard - IEEE Transactions on Visualization and …, 1995 - ieeexplore.ieee.org
Collision detection and response are important for interactive graphics applications such as
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
Efficient point-based rendering techniques for haptic display of virtual objects
CH Ho, C Basdogan, MA Srinivasan - Presence, 1999 - direct.mit.edu
Computer haptics, an emerging field of research that is analogous to computer graphics, is
concerned with the generation and rendering of haptic virtual objects. In this paper, we …
concerned with the generation and rendering of haptic virtual objects. In this paper, we …
Real-time knot-tying simulation
J Brown, JC Latombe, K Montgomery - The Visual Computer, 2004 - Springer
The real-time simulation of rope, and knot tying in particular, raises difficult issues in contact
detection and management. Some practical knots can only be achieved by complicated …
detection and management. Some practical knots can only be achieved by complicated …
[PDF][PDF] Collision detection for continuously deforming bodies.
T Larsson, T Akenine-Möller - Eurographics (Short Presentations), 2001 - es.mdh.se
Fast and accurate collision detection between geometric bodies is essential in application
areas like virtual reality, animation, simulation, games and robotics. In this work, we address …
areas like virtual reality, animation, simulation, games and robotics. In this work, we address …
Research problems in clothing simulation
KJ Choi, HS Ko - Computer-aided design, 2005 - Elsevier
Clothing simulation and animation are of great importance in computer animation. If cloth
simulations could be improved to the point that they could generate realistic cloth motion in …
simulations could be improved to the point that they could generate realistic cloth motion in …
A dynamic bounding volume hierarchy for generalized collision detection
T Larsson, T Akenine-Möller - Computers & Graphics, 2006 - Elsevier
In this paper, we propose a new dynamic and efficient bounding volume hierarchy for
breakable objects undergoing structured and/or unstructured motion. Our object–space …
breakable objects undergoing structured and/or unstructured motion. Our object–space …