Recursive control variates for inverse rendering
We present a method for reducing errors---variance and bias---in physically based
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …
Parameter-space ReSTIR for differentiable and inverse rendering
Differentiable rendering is frequently used in gradient descent-based inverse rendering
pipelines to solve for scene parameters–such as reflectance or lighting properties–from …
pipelines to solve for scene parameters–such as reflectance or lighting properties–from …
Real-Time Path Guiding Using Bounding Voxel Sampling
We propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly
improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial …
improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial …
Amortizing samples in physics-based inverse rendering using ReSTIR
YC Wang, C Wyman, L Wu, S Zhao - ACM Transactions on Graphics …, 2023 - dl.acm.org
Recently, great progress has been made in physics-based differentiable rendering. Existing
differentiable rendering techniques typically focus on static scenes, but during inverse …
differentiable rendering techniques typically focus on static scenes, but during inverse …
Decorrelating restir samplers via mcmc mutations
Monte Carlo rendering algorithms often utilize correlations between pixels to improve
efficiency and enhance image quality. For real-time applications in particular, repeated …
efficiency and enhance image quality. For real-time applications in particular, repeated …
Accelerating Hair Rendering by Learning High‐Order Scattered Radiance
Efficiently and accurately rendering hair accounting for multiple scattering is a challenging
open problem. Path tracing in hair takes long to converge while other techniques are either …
open problem. Path tracing in hair takes long to converge while other techniques are either …
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
Efficient caustics rendering via spatial and temporal path reuse
X Xu, L Wang, B Wang - Computer Graphics Forum, 2023 - Wiley Online Library
Caustics are complex optical effects caused by the light being concentrated in a small area
due to reflection or refraction on surfaces with low roughness, typically under a sharp light …
due to reflection or refraction on surfaces with low roughness, typically under a sharp light …
Online Neural Denoising with Cross-Regression for Interactive Rendering
Generating a rendered image sequence through Monte Carlo ray tracing is an appealing
option when one aims to accurately simulate various lighting effects. Unfortunately …
option when one aims to accurately simulate various lighting effects. Unfortunately …
Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
Image-space denoising techniques have been widely employed in Monte Carlo rendering,
typically blending neighboring pixel estimates using a denoising kernel. It is widely …
typically blending neighboring pixel estimates using a denoising kernel. It is widely …