[HTML][HTML] Serious games for upper limb rehabilitation after stroke: a meta-analysis

I Doumas, G Everard, S Dehem, T Lejeune - Journal of neuroengineering …, 2021 - Springer
Background Approximately two thirds of stroke survivors maintain upper limb (UL)
impairments and few among them attain complete UL recovery 6 months after stroke …

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials

DB Mekbib, J Han, L Zhang, S Fang, H Jiang, J Zhu… - Brain injury, 2020 - Taylor & Francis
Background: Stroke is a major cause of life-long disability in adults, associated with poor
quality of life. Virtual reality (VR)-based therapy systems are known to be helpful in …

[HTML][HTML] Virtual reality aided therapy towards health 4.0: A two-decade bibliometric analysis

Z Liu, L Ren, C Xiao, K Zhang, P Demian - International journal of …, 2022 - mdpi.com
Health 4.0 aligns with Industry 4.0 and encourages the application of the latest technologies
to healthcare. Virtual reality (VR) is a potentially significant component of the Health 4.0 …

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke

DB Mekbib, DK Debeli, L Zhang, S Fang… - Annals of the New …, 2021 - Wiley Online Library
Given the rising incidence of stroke, several technology‐driven methods for rehabilitation
have recently been developed. Virtual reality (VR) is a promising therapeutic technology …

[HTML][HTML] The effects of virtual reality training in stroke and Parkinson's disease rehabilitation: a systematic review and a perspective on usability

K Sevcenko, I Lindgren - European Review of Aging and Physical Activity, 2022 - Springer
Abstract Background Virtual Reality (VR) training is emerging in the neurorehabilitation field.
Technological advancement is often faster than clinical implementation. Previous reviews …

[HTML][HTML] Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial

M Rodríguez-Hernández, B Polonio-López… - Journal of …, 2023 - Springer
Trial objective To verify whether conventional rehabilitation combined with specific virtual
reality is more effective than conventional therapy alone in restoring hand motor function …

[HTML][HTML] Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study

Á Aguilera-Rubio, A Cuesta-Gómez… - International journal of …, 2022 - mdpi.com
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …

[HTML][HTML] Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. A systematic review …

I Cortes-Perez, N Zagalaz-Anula, D Montoro-Cardenas… - Sensors, 2021 - mdpi.com
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …

Beyond motor recovery after stroke: The role of hand robotic rehabilitation plus virtual reality in improving cognitive function

M Torrisi, MG Maggio, MC De Cola, C Zichittella… - Journal of clinical …, 2021 - Elsevier
Robot-assisted hand training adopting end-effector devices results in an additional
reduction of motor impairment in comparison to usual care alone in different stages of stroke …

[HTML][HTML] Enhancing upper limb rehabilitation of stroke patients with virtual reality: a mini review

J Bui, J Luauté, A Farnè - Frontiers in Virtual Reality, 2021 - frontiersin.org
Upper limb motor impairment following stroke is a common condition that impacts
significantly the independence and quality of life of stroke survivors. In recent years, scholars …