Design at hackathons: new opportunities for design research
Hackathons are short-term events at which participants work in small groups to ideate,
develop and present a solution to a problem. Despite their popularity, and significant …
develop and present a solution to a problem. Despite their popularity, and significant …
Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality
G Arrigoni, T Schofield… - Museum Management …, 2020 - Taylor & Francis
At a time when it is particularly urgent to identify models of intersection across the digital and
cultural sector to respond to an emergent funding and policy environment, this article …
cultural sector to respond to an emergent funding and policy environment, this article …
Participatory innovation and prototyping in the cultural sector: a case study
This paper explores the growing pervasiveness of forms of participatory innovation in the
cultural sector, with a particular focus on the integration of prototyping approaches …
cultural sector, with a particular focus on the integration of prototyping approaches …
Co-creative events for engagement with digital cultural heritage collections
F Mucha - 2022 - theses.gla.ac.uk
More and more cultural heritage institutions digitise their collections aiming to unlock
potentials of accessibility, usefulness, and meaning to a new variety of users. However …
potentials of accessibility, usefulness, and meaning to a new variety of users. However …
The intangible outcomes of an intergenerational hackathon for active aging: a case study
Ensuring the design process aligns with active aging is as crucial as designing products for
older adults promoting active aging. An emerging approach is to bring together OA with …
older adults promoting active aging. An emerging approach is to bring together OA with …
Impacting mindset and innovation on sustainability via global thematic hackathon
J Saukkonen, P Tarasanski, T Hämäläinen - ECIE 2020: Proceedings of …, 2020 - theseus.fi
Innovations related to social, economic and environmental grand challenges are common
targets not only for societies as a whole, but also for the universities and business schools in …
targets not only for societies as a whole, but also for the universities and business schools in …
Threads: A digital storytelling multi-stage installation on industrial heritage
E Panopoulou, K Kouros, A Pasopoulou… - … Heritage. Progress in …, 2018 - Springer
Storytelling enables us to connect through narratives that create reflections on our
experiences. When storytelling concerns cultural heritage, it brings forth tangible and …
experiences. When storytelling concerns cultural heritage, it brings forth tangible and …
An exploratory study of experiences of design at hackathons
M Flus - 2021 - uwspace.uwaterloo.ca
Hackathons are popular events where participants “hack” together a project, from ideation
through to the final presentation, in 24-48 hours. It is typical for hackathons to be tech …
through to the final presentation, in 24-48 hours. It is typical for hackathons to be tech …
Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées
S Rey - 2020 - theses.hal.science
La personnalisation est une tendance envisagée par les musées pour faire face à la
diversité des visiteurs et de leurs pratiques de visite. Afin de favoriser la mise en œuvre de …
diversité des visiteurs et de leurs pratiques de visite. Afin de favoriser la mise en œuvre de …
The chain reaction. How to design a process for transforming museums by rethinking the role of personnel
A Bosco, S Gasparotto - CUMULUS CONFERENCE PROCEEDINGS …, 2021 - air.iuav.it
The museum system is changing. The change affects the approaches, methodologies and
practices involved in all the museum's established functions: research, acquisition …
practices involved in all the museum's established functions: research, acquisition …