The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

S Vlahovic, M Suznjevic, L Skorin-Kapov - Journal on Multimodal User …, 2022 - Springer
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Real-time body tracking in virtual reality using a Vive tracker

P Caserman, A Garcia-Agundez, R Konrad, S Göbel… - Virtual Reality, 2019 - Springer
Due to recent improvements in virtual reality (VR) technology, the number of novel
applications for entertainment, education, and rehabilitation has increased. The primary goal …

The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Avatar-mediated communication in social VR: an in-depth exploration of older adult interaction in an emerging communication platform

S Baker, J Waycott, R Carrasco, RM Kelly… - Proceedings of the …, 2021 - dl.acm.org
While HCI researchers have begun designing personalised VR experiences for older adults,
there has been limited research examining the use of social VR-where users interact via …

Interrogating social virtual reality as a communication medium for older adults

S Baker, RM Kelly, J Waycott, R Carrasco… - Proceedings of the …, 2019 - dl.acm.org
A growing body of research is examining the way that virtual reality (VR) technology might
enrich the lives of older adults. However, no studies have yet examined how this technology …

Communication in immersive social virtual reality: A systematic review of 10 years' studies

X Wei, X Jin, M Fan - Proceedings of the Tenth International Symposium …, 2022 - dl.acm.org
As virtual reality (VR) technologies have improved in the past decade, more research has
investigated how they could support more effective communication in various contexts to …