[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] A review of augmented reality systems and their effects on mental workload and task performance
NFS Jeffri, DRA Rambli - Heliyon, 2021 - cell.com
Augmented Reality (AR) systems have been shown to positively affect mental workload and
task performance across a broad range of application contexts. Despite the interest in …
task performance across a broad range of application contexts. Despite the interest in …
Exploring the factors influencing the adoption and usage of Augmented Reality and Virtual Reality applications in tourism education within the context of COVID-19 …
S Shen, K Xu, M Sotiriadis, Y Wang - Journal of hospitality, leisure, sport & …, 2022 - Elsevier
Abstract Augmented Reality and Virtual Reality are regarded as smart and digital
technologies that made their impact in many industries and settings. On the other hand, the …
technologies that made their impact in many industries and settings. On the other hand, the …
Esports matrix: Structuring the esports research agenda
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …
few years, becoming one of the most popular forms of digital entertainment. Despite …
Re-shaping Post-COVID-19 teaching and learning: A blueprint of virtual-physical blended classrooms in the metaverse era
During the COVID-19 pandemic, most countries have experienced some form of remote
education through video conferencing software platforms. However, these software …
education through video conferencing software platforms. However, these software …
Multi-functional triboelectric nanogenerators on printed circuit board for metaverse sport interactive system
Y Zhu, T Zhao, F Sun, C Jia, H Ye, Y Jiang, K Wang… - Nano Energy, 2023 - Elsevier
Metaverse is the society of future, which merges the physical and digital worlds by utilizing
sophisticated human-machine interfaces (HMIs). In this study, a Metaverse sport interactive …
sophisticated human-machine interfaces (HMIs). In this study, a Metaverse sport interactive …
Innovation in physical education: Teachers' perspectives on readiness for wearable technology integration
The purpose of this article is to explore physical education teachers' perspectives on their
readiness to use and integrate wearable technology as an innovation in physical education …
readiness to use and integrate wearable technology as an innovation in physical education …
Being an avatar “for real”: a survey on virtual embodiment in augmented reality
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …
see virtual content embedded into physical space. However, little is known about the …
Towards an understanding of situated ar visualization for basketball free-throw training
We present an observational study to compare co-located and situated real-time
visualizations in basketball free-throw training. Our goal is to understand the advantages …
visualizations in basketball free-throw training. Our goal is to understand the advantages …
[HTML][HTML] Augmented reality in K–12 education: A systematic review and meta-analysis of the literature from 2000 to 2020
J Zhang, G Li, Q Huang, Q Feng, H Luo - Sustainability, 2022 - mdpi.com
With its capacity to support student-centered learning through digital transformation and
shared experience, augmented reality (AR) has received increasing attention from both …
shared experience, augmented reality (AR) has received increasing attention from both …