A systematic literature review of gamification in/for cultural heritage: Leveling up, going beyond
CG Marques, JP Pedro, I Araújo - Heritage, 2023 - mdpi.com
Because of the possibilities that it opens for a variety of fields and practices, gamification has
increasingly garnered significant attention. This has put it at the forefront of many significant …
increasingly garnered significant attention. This has put it at the forefront of many significant …
A systematic review of digital transformation technologies in museum exhibition
Museum exhibitions, both temporary and permanent, form an essential link between a
society and its cultural, historical, and artistic heritage sites. Curating artifacts and thematic …
society and its cultural, historical, and artistic heritage sites. Curating artifacts and thematic …
Exploring the influence of gamified learning on museum visitors' knowledge and career awareness with a mixed research approach
W Xu, QW Xing, Y Yu, LY Zhao - Humanities and Social Sciences …, 2024 - nature.com
In recent years, museums have become valuable venues for students to develop career
awareness outside of school. However, optimizing the educational potential of museums …
awareness outside of school. However, optimizing the educational potential of museums …
Your text is hard to read: facilitating readability awareness to support writing proficiency in text production
Allowing users of interactive systems to reflect on their task proficiency is often incidental.
This is unfortunate, as communicating meaningful task-related proficiency feedback could …
This is unfortunate, as communicating meaningful task-related proficiency feedback could …
Past for Future–museums as a digitalized “interaction platform” for value co-creation in tourism destinations
FS Massari, P Del Vecchio… - European Journal of …, 2024 - emerald.com
Purpose This paper aims to explore how digital technologies can transform the museum into
an “interaction platform” able to play a key role in the value co-creation processes of the …
an “interaction platform” able to play a key role in the value co-creation processes of the …
Tangible interaction for children's creative learning: A review
Creativity is an important part of children's education. Tangible User Interfaces (TUIs)
provide new possibilities for creative learning. In this review, we gave an overview of recent …
provide new possibilities for creative learning. In this review, we gave an overview of recent …
Systematic review on gamification and cultural heritage dissemination
In the current modern world, gamification and its innovative methods become one of the
primary tools for advanced communication and socialization with users in a variety of sectors …
primary tools for advanced communication and socialization with users in a variety of sectors …
Revealing hidden local cultural heritage through a serious escape game in outdoor settings
S Tzima, G Styliaras, A Bassounas - Information, 2020 - mdpi.com
Escape Rooms are presently considered a very popular social entertainment activity, with
increasing popularity in education field, since they are considered capable of stimulating the …
increasing popularity in education field, since they are considered capable of stimulating the …
[HTML][HTML] Human–Computer Interaction (HCI) Advances to Re-Contextualize Cultural Heritage toward Multiperspectivity, Inclusion, and Sensemaking
Today's social and political movements against dominant Western narratives call for a re-
contextualization of cultural heritage (CH) toward inclusivity, multiperspectivity, and …
contextualization of cultural heritage (CH) toward inclusivity, multiperspectivity, and …
Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective
Purpose Eco-museums safeguard the cultural authenticity and the historical identity of the
place in which they operate. Conventional organizational models and management …
place in which they operate. Conventional organizational models and management …