A systematic literature review of gamification in/for cultural heritage: Leveling up, going beyond

CG Marques, JP Pedro, I Araújo - Heritage, 2023 - mdpi.com
Because of the possibilities that it opens for a variety of fields and practices, gamification has
increasingly garnered significant attention. This has put it at the forefront of many significant …

A systematic review of digital transformation technologies in museum exhibition

J Li, X Zheng, I Watanabe, Y Ochiai - Computers in Human Behavior, 2024 - Elsevier
Museum exhibitions, both temporary and permanent, form an essential link between a
society and its cultural, historical, and artistic heritage sites. Curating artifacts and thematic …

Exploring the influence of gamified learning on museum visitors' knowledge and career awareness with a mixed research approach

W Xu, QW Xing, Y Yu, LY Zhao - Humanities and Social Sciences …, 2024 - nature.com
In recent years, museums have become valuable venues for students to develop career
awareness outside of school. However, optimizing the educational potential of museums …

Your text is hard to read: facilitating readability awareness to support writing proficiency in text production

J Karolus, SS Feger, A Schmidt… - Proceedings of the 2023 …, 2023 - dl.acm.org
Allowing users of interactive systems to reflect on their task proficiency is often incidental.
This is unfortunate, as communicating meaningful task-related proficiency feedback could …

Past for Future–museums as a digitalized “interaction platform” for value co-creation in tourism destinations

FS Massari, P Del Vecchio… - European Journal of …, 2024 - emerald.com
Purpose This paper aims to explore how digital technologies can transform the museum into
an “interaction platform” able to play a key role in the value co-creation processes of the …

Tangible interaction for children's creative learning: A review

M Liang, Y Li, T Weber, H Hussmann - Proceedings of the 13th …, 2021 - dl.acm.org
Creativity is an important part of children's education. Tangible User Interfaces (TUIs)
provide new possibilities for creative learning. In this review, we gave an overview of recent …

Systematic review on gamification and cultural heritage dissemination

I Khan, A Melro, AC Amaro… - Journal of Digital Media & …, 2020 - papers.ssrn.com
In the current modern world, gamification and its innovative methods become one of the
primary tools for advanced communication and socialization with users in a variety of sectors …

Revealing hidden local cultural heritage through a serious escape game in outdoor settings

S Tzima, G Styliaras, A Bassounas - Information, 2020 - mdpi.com
Escape Rooms are presently considered a very popular social entertainment activity, with
increasing popularity in education field, since they are considered capable of stimulating the …

[HTML][HTML] Human–Computer Interaction (HCI) Advances to Re-Contextualize Cultural Heritage toward Multiperspectivity, Inclusion, and Sensemaking

L Hirsch, S Paananen, D Lengyel, J Häkkilä… - Applied Sciences, 2024 - mdpi.com
Today's social and political movements against dominant Western narratives call for a re-
contextualization of cultural heritage (CH) toward inclusivity, multiperspectivity, and …

Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective

R Palumbo, MV Ciasullo, MM Pellegrini, A Caputo… - The TQM …, 2022 - emerald.com
Purpose Eco-museums safeguard the cultural authenticity and the historical identity of the
place in which they operate. Conventional organizational models and management …