How is your user feeling? Inferring emotion through human–computer interaction devices
Emotion can influence important user behaviors, including purchasing decisions, technology
use, and customer loyalty. The ability to easily assess users' emotion during live system use …
use, and customer loyalty. The ability to easily assess users' emotion during live system use …
Guidelines for the design of movement-based games and their relevance to HCI
K Isbister, FF Mueller - Human–Computer Interaction, 2015 - Taylor & Francis
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. In this article we discuss a set of …
comprehensive guidance on how to design these games. In this article we discuss a set of …
Trustfsdv: Framework for building and maintaining trust in self-driving vehicles
K Kuru - IEEE Access, 2022 - ieeexplore.ieee.org
The deployment of fully self-sufficient, self-driving vehicles (SDVs) to city roads in a diverse
range of benefit-driven concepts is on the horizon where the higher levels of automation with …
range of benefit-driven concepts is on the horizon where the higher levels of automation with …
Physical and mental effort disrupts the implicit sense of agency
EE Howard, SG Edwards, AP Bayliss - Cognition, 2016 - Elsevier
We investigated the effect of effort on implicit agency ascription for actions performed under
varying levels of physical effort or cognitive load. People are able to estimate the interval …
varying levels of physical effort or cognitive load. People are able to estimate the interval …
Agency deficits in a human genetic model of schizophrenia: insights from 22q11DS patients
Schizophrenia is a chronic and disabling mental illness characterized by a disordered sense
of self. Current theories suggest that deficiencies in the sense of control over one's actions …
of self. Current theories suggest that deficiencies in the sense of control over one's actions …
[HTML][HTML] Distinct locomotor control and awareness in awake sleepwalkers
OA Kannape, S Perrig, AO Rossetti, O Blanke - Current biology, 2017 - cell.com
Sleepwalkers' complex nocturnal behaviors have inspired fictional characters from
Shakespeare's Lady Macbeth to Polidori's Vampyre to Cesare, the homicidal somnambulist …
Shakespeare's Lady Macbeth to Polidori's Vampyre to Cesare, the homicidal somnambulist …
[HTML][HTML] Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions
M Plotnik, O Ben-Gal, GM Doniger, A Gottlieb… - … of neuroengineering and …, 2021 - Springer
Background Neuropsychological tests of executive function have limited real-world
predictive and functional relevance. An emerging solution for this limitation is to adapt the …
predictive and functional relevance. An emerging solution for this limitation is to adapt the …
[HTML][HTML] Cognitive load dissociates explicit and implicit measures of body ownership and agency
J Qu, K Ma, B Hommel - Psychonomic Bulletin & Review, 2021 - Springer
It is often claimed that the human self consists of perceived body ownership and agency,
which are commonly assessed through explicit ownership and agency judgments and …
which are commonly assessed through explicit ownership and agency judgments and …
The nature effect in motion: visual exposure to environmental scenes impacts cognitive load and human gait kinematics
D Burtan, K Joyce, JF Burn… - Royal Society …, 2021 - royalsocietypublishing.org
Prolonged exposure to urban environments requires higher cognitive processing resources
than exposure to nature environments, even if only visual cues are available. Here, we …
than exposure to nature environments, even if only visual cues are available. Here, we …
[HTML][HTML] Visual capture of gait during redirected walking
Redirected walking allows users of virtual reality applications to explore virtual environments
larger than the available physical space. This is achieved by manipulating users' walking …
larger than the available physical space. This is achieved by manipulating users' walking …