A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

Video interaction tools: A survey of recent work

K Schoeffmann, MA Hudelist, J Huber - ACM Computing Surveys (CSUR …, 2015 - dl.acm.org
Digital video enables manifold ways of multimedia content interaction. Over the last decade,
many proposals for improving and enhancing video content interaction were published …

Visual distortions in 360° videos

RGA Azevedo, N Birkbeck, F De Simone… - … on Circuits and …, 2019 - ieeexplore.ieee.org
Omnidirectional (or 360°) images and videos are emergent signals being used in many
areas, such as robotics and virtual/augmented reality. In particular, for virtual reality …

It's all around you: Exploring 360 video viewing experiences on mobile devices

MV Broeck, F Kawsar, J Schöning - Proceedings of the 25th ACM …, 2017 - dl.acm.org
360° videos are a new kind of medium that gives the viewers a sense of real immersion as
they glimpse the action from all angles and directions. Naturally, professional and amateur …

360-degree video streaming: A survey of the state of the art

R Shafi, W Shuai, MU Younus - Symmetry, 2020 - mdpi.com
360-degree video streaming is expected to grow as the next disruptive innovation due to the
ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity …

Effect of VR technology matureness on VR sickness

G Geršak, H Lu, J Guna - Multimedia Tools and Applications, 2020 - Springer
In this paper relationship of perceived virtual reality (VR) sickness phenomenon with
different generations of virtual reality head mounted displays (VR HMD) is presented. Action …

Exploring visual guidance in 360-degree videos

M Speicher, C Rosenberg, D Degraen… - Proceedings of the …, 2019 - dl.acm.org
360-degree videos offer a novel viewing experience with the ability to explore virtual
environments much more freely than before. Technologies and aesthetics behind this …

Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications

L Argyriou, D Economou, V Bouki… - … and 2016 international …, 2016 - ieeexplore.ieee.org
360-degree videos is a new medium that has gained the attention of the research
community imposing challenges for creating more interactive and engaging immersive …

Approaches and applications of virtual reality and gesture recognition: A review

MR Sudha, K Sriraghav, SG Jacob… - International Journal of …, 2017 - igi-global.com
Interaction with a computer has been the center of innovation ever since the advent of input
devices. From simple punch cards to keyboards, there are number of novel ways of …