Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …
handheld mobile devices which utilise gaze as a single or complementary interaction …
A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …
Literature reviews in HCI: A review of reviews
This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …
Understanding, addressing, and analysing digital eye strain in virtual reality head-mounted displays
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the
visual system and negatively affects users' well-being and productivity. While DES is well …
visual system and negatively affects users' well-being and productivity. While DES is well …
Modeling and Improving Text Stability in Live Captions
XB Liu, J Zhang, L Ferrer, S Xu, V Bahirwani… - Extended Abstracts of …, 2023 - dl.acm.org
In recent years, live captions have gained significant popularity through its availability in
remote video conferences, mobile applications, and the web. Unlike preprocessed subtitles …
remote video conferences, mobile applications, and the web. Unlike preprocessed subtitles …
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
Gaze-assisted interaction techniques enable intuitive selections without requiring manual
pointing but can result in unintended selections, known as Midas touch. A confirmation …
pointing but can result in unintended selections, known as Midas touch. A confirmation …
A comparison of the fatigue progression of eye-tracked and motion-controlled interaction in immersive space
Eye-tracking enabled virtual reality (VR) headsets have recently become more widely
available. This opens up opportunities to incorporate eye gaze interaction methods in VR …
available. This opens up opportunities to incorporate eye gaze interaction methods in VR …