Eye tracking in virtual reality: a broad review of applications and challenges

IB Adhanom, P MacNeilage, E Folmer - Virtual Reality, 2023 - Springer
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …

An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices

Y Lei, S He, M Khamis, J Ye - ACM Computing Surveys, 2023 - dl.acm.org
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …

A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays

T Hirzle, M Cordts, E Rukzio, J Gugenheimer… - Proceedings of the …, 2021 - dl.acm.org
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …

Literature reviews in HCI: A review of reviews

E Stefanidi, M Bentvelzen, PW Woźniak… - Proceedings of the …, 2023 - dl.acm.org
This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain

M Colley, B Wanner, M Rädler, M Rötzer… - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …

Understanding, addressing, and analysing digital eye strain in virtual reality head-mounted displays

T Hirzle, F Fischbach, J Karlbauer, P Jansen… - ACM Transactions on …, 2022 - dl.acm.org
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the
visual system and negatively affects users' well-being and productivity. While DES is well …

Modeling and Improving Text Stability in Live Captions

XB Liu, J Zhang, L Ferrer, S Xu, V Bahirwani… - Extended Abstracts of …, 2023 - dl.acm.org
In recent years, live captions have gained significant popularity through its availability in
remote video conferences, mobile applications, and the web. Unlike preprocessed subtitles …

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR

GSR Reddy, MJ Proulx, L Hirshfield… - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze-assisted interaction techniques enable intuitive selections without requiring manual
pointing but can result in unintended selections, known as Midas touch. A confirmation …

A comparison of the fatigue progression of eye-tracked and motion-controlled interaction in immersive space

LM Masopust, D Bauer, S Yao… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Eye-tracking enabled virtual reality (VR) headsets have recently become more widely
available. This opens up opportunities to incorporate eye gaze interaction methods in VR …