A separate reality: An update on place illusion and plausibility in virtual reality

M Slater, D Banakou, A Beacco, J Gallego… - Frontiers in virtual …, 2022 - frontiersin.org
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …

A systematic review of immersive virtual reality for industrial skills training

U Radhakrishnan, K Koumaditis… - Behaviour & Information …, 2021 - Taylor & Francis
Virtual reality (VR) training offers the capability to industrial workers to acquire skills and
address complex tasks by immersing them in a safe and controlled virtual environment …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Immersive virtual environments for occupant comfort and adaptive behavior research–A comprehensive review of tools and applications

H Alamirah, M Schweiker, E Azar - Building and Environment, 2022 - Elsevier
Immersive virtual reality (IVR) is a promising technology increasingly applied to various
research fields, including building science and occupant comfort research. Using immersive …

Understanding and designing avatar biosignal visualizations for social virtual reality entertainment

S Lee, A El Ali, M Wijntjes, P Cesar - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-
verbal cues are missing. While several biosignal representations exist, designing effective …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

The virtual reality questionnaire toolkit

M Feick, N Kleer, A Tang, A Krüger - … of the 33rd annual ACM symposium …, 2020 - dl.acm.org
In this work, we present the VRQuestionnaireToolkit, which enables the research community
to easily collect subjective measures within virtual reality (VR). We contribute a highly …

CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360 VR Videos

T Xue, A El Ali, T Zhang, G Ding… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides
interactive and immersive experiences, where videos can evoke different emotions. Existing …

Replicueauth: Validating the use of a lab-based virtual reality setup for evaluating authentication systems

F Mathis, K Vaniea, M Khamis - Proceedings of the 2021 chi conference …, 2021 - dl.acm.org
Evaluating novel authentication systems is often costly and time-consuming. In this work, we
assess the suitability of using Virtual Reality (VR) to evaluate the usability and security of …