A separate reality: An update on place illusion and plausibility in virtual reality
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
A systematic review of immersive virtual reality for industrial skills training
U Radhakrishnan, K Koumaditis… - Behaviour & Information …, 2021 - Taylor & Francis
Virtual reality (VR) training offers the capability to industrial workers to acquire skills and
address complex tasks by immersing them in a safe and controlled virtual environment …
address complex tasks by immersing them in a safe and controlled virtual environment …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Immersive virtual environments for occupant comfort and adaptive behavior research–A comprehensive review of tools and applications
Immersive virtual reality (IVR) is a promising technology increasingly applied to various
research fields, including building science and occupant comfort research. Using immersive …
research fields, including building science and occupant comfort research. Using immersive …
Understanding and designing avatar biosignal visualizations for social virtual reality entertainment
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-
verbal cues are missing. While several biosignal representations exist, designing effective …
verbal cues are missing. While several biosignal representations exist, designing effective …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
The virtual reality questionnaire toolkit
In this work, we present the VRQuestionnaireToolkit, which enables the research community
to easily collect subjective measures within virtual reality (VR). We contribute a highly …
to easily collect subjective measures within virtual reality (VR). We contribute a highly …
CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360 VR Videos
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides
interactive and immersive experiences, where videos can evoke different emotions. Existing …
interactive and immersive experiences, where videos can evoke different emotions. Existing …
Replicueauth: Validating the use of a lab-based virtual reality setup for evaluating authentication systems
Evaluating novel authentication systems is often costly and time-consuming. In this work, we
assess the suitability of using Virtual Reality (VR) to evaluate the usability and security of …
assess the suitability of using Virtual Reality (VR) to evaluate the usability and security of …