A systematic review of augmented reality in STEM education

G Ajit - Studies of Applied Economics, 2021 - ojs.ual.es
This study presents a systematic review of the existing literature on the benefits and
challenges faced regarding the use of augmented reality (AR) in Science, Technology …

Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Modeling the impact of intrinsic coding interest on STEM career interest: Evidence from senior high school students in two large Chinese cities

H Jiang, R Chugh, D Turnbull, X Wang… - Education and Information …, 2023 - Springer
The problem motivating this study is the urgent need to explore the antecedents of STEM
career interest and the growing importance of coding in STEM careers, coupled with the …

Video games become more mainstream

B Engelstätter, MR Ward - Entertainment Computing, 2022 - Elsevier
In the 1980 s, a video gamer stereotype emerged as isolated, pale-skinned, white, teen boy
in a dark basement single-mindedly mashing buttons. While there may have been a grain of …

iprogvr: Design of a virtual reality environment to improve introductory programming learning

C Wee, KM Yap, WN Lim - IEEE Access, 2022 - ieeexplore.ieee.org
Currently, there are a plethora of solutions developed to help students learn the basics of
programming. However, there is a relative paucity of solutions that cater to problems …

Profiles of ICT identity and their associations with female high school students' intention to study and work in ICT: A mixed-methods approach

M Liong, DY Yeung, GHL Cheng, RYH Cheung - Computers & Education, 2023 - Elsevier
Among science subjects, gender disparities are most evident in information and
communication technology (ICT). Researchers have suggested that science identification …

How to get the girls gaming: A literature study on inclusive design

P Mozelius, N Humble, L Sällvin… - … on Game Based …, 2022 - books.google.com
Gaming is a ubiquitous activity today where many children spend considerable amounts of
time playing various games. Serious games have also become a mainstream educational …

Understanding STEM career choices: A systematic mapping

P López, P Simó, J Marco - Heliyon, 2023 - cell.com
STEM disciplines are considered essential for human development, and they are associated
with low unemployment rates and good economic prospects. However, many countries are …

Computational thinking with game design: An action research study with middle school students

L Cafarella, L Vasconcelos - Education and Information Technologies, 2024 - Springer
Middle school students often enter Computer Science (CS) classes without previous CS or
Computational Thinking (CT) instruction. This study evaluated how Code. org's block-based …

Data-driven analysis of gender differences and similarities in scratch programs

I Graßl, K Geldreich, G Fraser - Proceedings of the 16th Workshop in …, 2021 - dl.acm.org
Block-based programming environments such as Scratch are an essential entry point to
computer science. In order to create an effective learning environment that has the potential …