[PDF][PDF] A game a day keeps the doctor away: A short review of computer games in mental healthcare
L Gamberini, G Barresi, A Maier… - Journal of CyberTherapy …, 2008 - academia.edu
1. Games and Videogames 1.1 The Double Soul of Game Playing is an activity that
everyone has encountered more than once during his/her lifetime. Trying to provide a …
everyone has encountered more than once during his/her lifetime. Trying to provide a …
[PDF][PDF] Transmedia practice: Theorising the practice of expressing a fictional world across distinct media and environments
C Dena - 2009 - researchgate.net
In the past few years there have been a number of theories emerge in media, film, television,
narrative and game studies that detail the rise of what has been variously described as …
narrative and game studies that detail the rise of what has been variously described as …
[PDF][PDF] Exploring the edge of the magic circle: Defining pervasive games
M Montola - Proceedings of DAC, 2005 - Citeseer
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …
TimeWarp: interactive time travel with a mobile mixed reality game
Mobile location-aware applications have become quite popular across a range of new areas
such as pervasive games and mobile edutainment applications. However it is only recently …
such as pervasive games and mobile edutainment applications. However it is only recently …
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real
environment of the players. While this already poses new challenges to the game developer …
environment of the players. While this already poses new challenges to the game developer …
DroidGlove: An android-based application for wrist rehabilitation
D Deponti, D Maggiorini… - … Conference on Ultra …, 2009 - ieeexplore.ieee.org
Serious games embody a class of applications able to produce real world benefits for
individuals, or for the society, through the entertainment of players engaged in a game. The …
individuals, or for the society, through the entertainment of players engaged in a game. The …
Mapping quality requirements for pervasive mobile games
Games have not received the full attention of the requirements engineering community. This
scenario is becoming more critical as we move towards newer forms of games, such as …
scenario is becoming more critical as we move towards newer forms of games, such as …
A report on the crossmedia game epidemic menace
I Lindt, JAN Ohlenburg, U Pankoke-Babatz… - … in Entertainment (CIE), 2007 - dl.acm.org
Crossmedia games employ a wide variety of gaming interfaces based on stationary and
mobile devices to facilitate different game experiences within a single game. This article …
mobile devices to facilitate different game experiences within a single game. This article …
Beyond HCI and CSCW: Challenges and useful practices towards a human-centred vision of AI and IA
Over the decades, technologies envisioned by pioneers such as Douglas Engelbart are
becoming a reality. AI has become an important driver for technological progress, posing …
becoming a reality. AI has become an important driver for technological progress, posing …
Dimensional taxonomy of data visualization: A proposal from communication sciences tackling complexity
V Cavaller - Frontiers in research metrics and analytics, 2021 - frontiersin.org
This article consists of a conceptual analysis—from the perspective of communication
sciences—of the relevant aspects that should be considered during operational steps in …
sciences—of the relevant aspects that should be considered during operational steps in …