[PDF][PDF] A game a day keeps the doctor away: A short review of computer games in mental healthcare

L Gamberini, G Barresi, A Maier… - Journal of CyberTherapy …, 2008 - academia.edu
1. Games and Videogames 1.1 The Double Soul of Game Playing is an activity that
everyone has encountered more than once during his/her lifetime. Trying to provide a …

[PDF][PDF] Transmedia practice: Theorising the practice of expressing a fictional world across distinct media and environments

C Dena - 2009 - researchgate.net
In the past few years there have been a number of theories emerge in media, film, television,
narrative and game studies that detail the rise of what has been variously described as …

[PDF][PDF] Exploring the edge of the magic circle: Defining pervasive games

M Montola - Proceedings of DAC, 2005 - Citeseer
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …

TimeWarp: interactive time travel with a mobile mixed reality game

I Herbst, AK Braun, R McCall, W Broll - Proceedings of the 10th …, 2008 - dl.acm.org
Mobile location-aware applications have become quite popular across a range of new areas
such as pervasive games and mobile edutainment applications. However it is only recently …

Meeting technology challenges of pervasive augmented reality games

W Broll, J Ohlenburg, I Lindt, I Herbst… - Proceedings of 5th ACM …, 2006 - dl.acm.org
Pervasive games provide a new type of game combining new technologies with the real
environment of the players. While this already poses new challenges to the game developer …

DroidGlove: An android-based application for wrist rehabilitation

D Deponti, D Maggiorini… - … Conference on Ultra …, 2009 - ieeexplore.ieee.org
Serious games embody a class of applications able to produce real world benefits for
individuals, or for the society, through the entertainment of players engaged in a game. The …

Mapping quality requirements for pervasive mobile games

L Valente, B Feijó, JCSP Leite - Requirements Engineering, 2017 - Springer
Games have not received the full attention of the requirements engineering community. This
scenario is becoming more critical as we move towards newer forms of games, such as …

A report on the crossmedia game epidemic menace

I Lindt, JAN Ohlenburg, U Pankoke-Babatz… - … in Entertainment (CIE), 2007 - dl.acm.org
Crossmedia games employ a wide variety of gaming interfaces based on stationary and
mobile devices to facilitate different game experiences within a single game. This article …

Beyond HCI and CSCW: Challenges and useful practices towards a human-centred vision of AI and IA

L Oppermann, A Boden, B Hofmann, W Prinz… - Proceedings of the …, 2019 - dl.acm.org
Over the decades, technologies envisioned by pioneers such as Douglas Engelbart are
becoming a reality. AI has become an important driver for technological progress, posing …

Dimensional taxonomy of data visualization: A proposal from communication sciences tackling complexity

V Cavaller - Frontiers in research metrics and analytics, 2021 - frontiersin.org
This article consists of a conceptual analysis—from the perspective of communication
sciences—of the relevant aspects that should be considered during operational steps in …