Stereotype threat in virtual learning environments: Effects of avatar gender and sexist behavior on women's math learning outcomes

F Chang, M Luo, G Walton, L Aguilar… - … , Behavior, and Social …, 2019 - liebertpub.com
Women in math, science, and engineering (MSE) often face stereotype threat: they fear that
their performance in MSE will confirm an existing negative stereotype—that women are bad …

Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect

R Ratan, D Beyea, BJ Li, L Graciano - Media Psychology, 2020 - Taylor & Francis
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …

Avatars and embodied agents in experimental information systems research: A systematic review and conceptual framework

HM Aljaroodi, MTP Adam, R Chiong… - Australasian Journal of …, 2019 - journal.acs.org.au
Computerised graphical representations of human users and computer agents, known as
avatars and embodied agents, have been extensively explored and investigated in …

Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars

R Ratan, MS Klein, CR Ucha, LL Cherchiglia - Computers & Education, 2022 - Elsevier
Digital education tools increasingly incorporate mechanisms traditionally associated with
video games, such as avatars, defined as mediated representations of human users that …

Making friends in online games: gender differences and designing for greater social connectedness

K Vella, M Klarkowski, S Turkay… - Behaviour & Information …, 2020 - Taylor & Francis
While online multiplayer games provide an opportunity for players to both maintain and
establish new connections, male and female players have been found to experience these …

Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study

V Stavropoulos, J Rennie, M Morcos… - Behaviour & …, 2021 - Taylor & Francis
Online gaming is part of contemporary life, with a range of influences on gamer's behaviour.
The convergence and alignment of an individual's attitude and behaviour with features and …

The Playing Motivations of Male and Female Gamers and the Effects of Stereotypes on Their Motivations in Honor of Kings

C Li, LK Fryer, A Shum - Simulation & Gaming, 2024 - journals.sagepub.com
Introduction Honor of Kings (HoK) is one of the most popular mobile games worldwide. To
understand why players actively engage with digital games, it is essential to focus on their …

Theory development and evaluation within a critical media effects framework

JM Riles, S Ramasubramanian… - Journal of Media …, 2022 - econtent.hogrefe.com
Investigating the role of identity in mediated experiences involves a great deal of complexity.
However, media psychologists all too often explore the antecedents and consequences of …

Differences and similarities in motivation for offline and online eSports event consumption

F Neus, F Neus - Event marketing in the context of higher education …, 2020 - Springer
Roughly defined as “a form of sports where the primary aspects of the sport are facilitated by
electronic systems”, eSports is already a key phenomenon of the modern digital area …

Self-identification as a “gamer” among college students: Influencing factors and perceived characteristics

JA Stone - New media & society, 2019 - journals.sagepub.com
Much of the research involving perceived characteristics of so-called “gamers” has been
directed at deconstructing traditional stereotypes associated with the term. As gaming has …