[HTML][HTML] How virtual reality technology has changed our lives: an overview of the current and potential applications and limitations

A Hamad, B Jia - International journal of environmental research and …, 2022 - mdpi.com
Despite virtual reality (VR) being initially marketed toward gaming, there are many potential
and existing VR applications in various sectors and fields, including education, training …

[HTML][HTML] Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

[HTML][HTML] A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

[HTML][HTML] Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

[HTML][HTML] A systematic review of virtual reality applications for automated driving: 2009–2020

A Riegler, A Riener, C Holzmann - Frontiers in human dynamics, 2021 - frontiersin.org
While virtual reality (VR) interfaces have been researched extensively over the last decades,
studies on their application in vehicles have only recently advanced. In this paper, we …

Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective

GE Raptis, C Fidas, N Avouris - International Journal of Human-Computer …, 2018 - Elsevier
Mixed-reality environments introduce innovative human-computer interaction paradigms
assisted by enhanced visual content presentation which require from end-users to perform …

Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles

MRA Chen, GJ Hwang - Interactive Learning Environments, 2022 - Taylor & Francis
ABSTRACT English speaking is a challenging learning objective for EFL (English as
Foreign Language) learners owing to the lack of practicing environments. In this study …

[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

Comparing player experience in video games played in virtual reality or on desktop displays: Immersion, flow, and positive emotions

F Pallavicini, A Pepe - Extended abstracts of the annual symposium on …, 2019 - dl.acm.org
Scientific knowledge of the differences between video games played in virtual reality and on
desktop displays in terms of player experience is still limited. Therefore, this study aimed to …

Categorized review of drive simulators and driver behavior analysis focusing on ACT-R architecture in autonomous vehicles

M Cina, AB Rad - Sustainable Energy Technologies and Assessments, 2023 - Elsevier
Driving a vehicle in a safe manner is a highly specialized task that depends on the driver's
cognitive ability, skills, attention, fast processing, interpretation of traffic situations and rules …