[HTML][HTML] The effect of using Kahoot! for learning–A literature review
Kahoot! is a game-based learning platform used to review students' knowledge, for formative
assessment or as a break from traditional classroom activities. It is among the most popular …
assessment or as a break from traditional classroom activities. It is among the most popular …
The wear out effect of a game-based student response system
AI Wang - Computers & Education, 2015 - Elsevier
Abstract The Bring Your Own Device (BYOD) wave and advancement in technical
infrastructures and in learning technology opens for new ways of teaching in the classroom …
infrastructures and in learning technology opens for new ways of teaching in the classroom …
[PDF][PDF] Corpus annotation through crowdsourcing: Towards best practice guidelines.
Crowdsourcing is an emerging collaborative approach that can be used for the acquisition of
annotated corpora and a wide range of other linguistic resources. Although the use of this …
annotated corpora and a wide range of other linguistic resources. Although the use of this …
Using the Amazon Mechanical Turk for transcription of spoken language
M Marge, S Banerjee… - 2010 IEEE International …, 2010 - ieeexplore.ieee.org
We investigate whether Amazon's Mechanical Turk (MTurk) service can be used as a
reliable method for transcription of spoken language data. Utterances with varying speaker …
reliable method for transcription of spoken language data. Utterances with varying speaker …
The effect of digitizing and gamifying quizzing in classrooms
The use of game-based learning in the classroom has become more common in recent
years. Many game-based learning tools and platforms are based on a quiz concept where …
years. Many game-based learning tools and platforms are based on a quiz concept where …
Risks and rewards of crowdsourcing marketplaces
Crowdsourcing has become an increasingly popular means of flexibly deploying large
amounts of human computational power. The present chapter investigates the role of …
amounts of human computational power. The present chapter investigates the role of …
Respeak: A voice-based, crowd-powered speech transcription system
Speech transcription is an expensive service with high turnaround time for audio files
containing languages spoken in developing countries and regional accents of well …
containing languages spoken in developing countries and regional accents of well …
[PDF][PDF] Collecting Voices from the Cloud.
The collection and transcription of speech data is typically an expensive and time-
consuming task. Voice over IP and cloud computing are poised to eliminate this impediment …
consuming task. Voice over IP and cloud computing are poised to eliminate this impediment …
[PDF][PDF] Speaking to the Crowd: Looking at Past Achievements in Using Crowdsourcing for Speech and Predicting Future Challenges.
G Parent, M Eskenazi - Interspeech, 2011 - Citeseer
This paper examines the literature on the use of crowdsourcing for speech-related tasks:
speech acquisition, transcription and annotation as well as the assessment of speech …
speech acquisition, transcription and annotation as well as the assessment of speech …
Using different acoustic, lexical and language modeling units for ASR of an under-resourced language–Amharic
MY Tachbelie, ST Abate, L Besacier - Speech Communication, 2014 - Elsevier
State-of-the-art large vocabulary continuous speech recognition systems use mostly phone
based acoustic models (AMs) and word based lexical and language models. However …
based acoustic models (AMs) and word based lexical and language models. However …