Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Interdiff: Generating 3d human-object interactions with physics-informed diffusion
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most
existing research on HOI synthesis lacks comprehensive whole-body interactions with …
existing research on HOI synthesis lacks comprehensive whole-body interactions with …
GOAL: Generating 4D whole-body motion for hand-object grasping
Generating digital humans that move realistically has many applications and is widely
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …
GRAB: A dataset of whole-body human grasping of objects
Training computers to understand, model, and synthesize human grasping requires a rich
dataset containing complex 3D object shapes, detailed contact information, hand pose and …
dataset containing complex 3D object shapes, detailed contact information, hand pose and …
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of
grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue …
grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue …
Grasping field: Learning implicit representations for human grasps
Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet,
human grasps are still difficult to synthesize realistically. There are several key reasons:(1) …
human grasps are still difficult to synthesize realistically. There are several key reasons:(1) …
State of the art in hand and finger modeling and animation
The human hand is a complex biological system able to perform numerous tasks with
impressive accuracy and dexterity. Gestures furthermore play an important role in our daily …
impressive accuracy and dexterity. Gestures furthermore play an important role in our daily …
Contactgen: Generative contact modeling for grasp generation
This paper presents a novel object-centric contact representation ContactGen for hand-
object interaction. The ContactGen comprises 3 components: a contact map indicates the …
object interaction. The ContactGen comprises 3 components: a contact map indicates the …
[HTML][HTML] Manipnet: neural manipulation synthesis with a hand-object spatial representation
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
Saga: Stochastic whole-body grasping with contact
The synthesis of human grasping has numerous applications including AR/VR, video games
and robotics. While methods have been proposed to generate realistic hand–object …
and robotics. While methods have been proposed to generate realistic hand–object …