Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Interdiff: Generating 3d human-object interactions with physics-informed diffusion

S Xu, Z Li, YX Wang, LY Gui - Proceedings of the IEEE/CVF …, 2023 - openaccess.thecvf.com
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most
existing research on HOI synthesis lacks comprehensive whole-body interactions with …

GOAL: Generating 4D whole-body motion for hand-object grasping

O Taheri, V Choutas, MJ Black… - Proceedings of the …, 2022 - openaccess.thecvf.com
Generating digital humans that move realistically has many applications and is widely
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …

GRAB: A dataset of whole-body human grasping of objects

O Taheri, N Ghorbani, MJ Black, D Tzionas - Computer Vision–ECCV …, 2020 - Springer
Training computers to understand, model, and synthesize human grasping requires a rich
dataset containing complex 3D object shapes, detailed contact information, hand pose and …

Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction

Q She, R Hu, J Xu, M Liu, K Xu, H Huang - arXiv preprint arXiv:2204.13998, 2022 - arxiv.org
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of
grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue …

Grasping field: Learning implicit representations for human grasps

K Karunratanakul, J Yang, Y Zhang… - … Conference on 3D …, 2020 - ieeexplore.ieee.org
Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet,
human grasps are still difficult to synthesize realistically. There are several key reasons:(1) …

State of the art in hand and finger modeling and animation

N Wheatland, Y Wang, H Song, M Neff… - Computer Graphics …, 2015 - Wiley Online Library
The human hand is a complex biological system able to perform numerous tasks with
impressive accuracy and dexterity. Gestures furthermore play an important role in our daily …

Contactgen: Generative contact modeling for grasp generation

S Liu, Y Zhou, J Yang, S Gupta… - Proceedings of the …, 2023 - openaccess.thecvf.com
This paper presents a novel object-centric contact representation ContactGen for hand-
object interaction. The ContactGen comprises 3 components: a contact map indicates the …

[HTML][HTML] Manipnet: neural manipulation synthesis with a hand-object spatial representation

M Zhang, Y Ye, T Shiratori, T Komura - 2021 - history.siggraph.org
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …

Saga: Stochastic whole-body grasping with contact

Y Wu, J Wang, Y Zhang, S Zhang, O Hilliges… - … on Computer Vision, 2022 - Springer
The synthesis of human grasping has numerous applications including AR/VR, video games
and robotics. While methods have been proposed to generate realistic hand–object …