A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …
each with individual strengths and limitations in terms of the considered task, context, and …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Xair: A framework of explainable ai in augmented reality
Explainable AI (XAI) has established itself as an important component of AI-driven
interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives …
interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives …
Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
Tangible globes for data visualisation in augmented reality
Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual
visualisation with contextual tangible references, such as physical (tangible) globes. We …
visualisation with contextual tangible references, such as physical (tangible) globes. We …
Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics
S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …
augmented reality devices for visual data analysis. However, it can be challenging to use the …
Design patterns for situated visualization in augmented reality
B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …
community, fueled by advancements in augmented reality (AR) technology and immersive …
Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching
K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …