Technologies and tools to support teaching and learning computer graphics: A literature review
Teaching computer graphics using traditional methods such as textbooks, whiteboards,
presentation slides, websites, and so forth, can be challenging. There are two reasons for …
presentation slides, websites, and so forth, can be challenging. There are two reasons for …
Usability of gamified knowledge learning in VR and desktop-3D
Affine Transformations (ATs) often escape an intuitive approach due to their high complexity.
Therefore, we developed GEtiT that directly encodes ATs in its game mechanics and scales …
Therefore, we developed GEtiT that directly encodes ATs in its game mechanics and scales …
Effects of VE transition techniques on presence, illusion of virtual body ownership, efficiency, and naturalness
S Oberdörfer, M Fischbach, ME Latoschik - Proceedings of the 2018 …, 2018 - dl.acm.org
Several transition techniques (TTs) exist for Virtual Reality (VR) that allow users to travel to a
new target location in the vicinity of their current position. To overcome a greater distance or …
new target location in the vicinity of their current position. To overcome a greater distance or …
Knowledge Encoding in Game Mechanics: Transfer‐Oriented Knowledge Learning in Desktop‐3D and VR
S Oberdörfer, ME Latoschik - International Journal of Computer …, 2019 - Wiley Online Library
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT
knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and …
knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and …
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors
M Yalcin, A Halbig, M Fischbach… - Frontiers in Virtual …, 2024 - frontiersin.org
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality
applications. Automated real-time detection of cybersickness promises to support a better …
applications. Automated real-time detection of cybersickness promises to support a better …
Effectivity of affine transformation knowledge training using game mechanics
S Oberdörfer, ME Latoschik - … on Virtual Worlds and Games for …, 2018 - ieeexplore.ieee.org
The Gamified Training Environment for Affine Transformation (GEtiT) was developed as a
demonstrator for the Gamified Knowledge Encoding model (GKE). The GKE is a novel …
demonstrator for the Gamified Knowledge Encoding model (GKE). The GKE is a novel …
AUDIOVISUAL DISTURBANCES IN ONLINE EDUCATION–AN OVERVIEW OF CURRENT RESEARCH AND A SUGGESTED FUTURE RESEARCH INITIATIVE
T Swenberg - INTED2024 Proceedings, 2024 - library.iated.org
Disturbance is a recurring phenomenon in online education, not yet resolved. A particular
sub-set of this are audiovisual disturbances, stemming from online education always being …
sub-set of this are audiovisual disturbances, stemming from online education always being …
Persuasive strategies and video games: an insight into age of Empire III
This study investigates the role of visual signs and modes in the meanings interpretation of
visual depiction and also the ideology behind this visual manifestation. It also explores …
visual depiction and also the ideology behind this visual manifestation. It also explores …
Copyright© 2020 by Academic Publishing House Researcher sro Published in the Slovak Republic International Journal of Media and Information Literacy Has been …
AS Slavko, VM Zavhorodnia, AS Natal'ya - 2020 - cyberleninka.ru
Over the last decade, social networks have become an indispensable part of societal life.
Today, they are used not only for engaging in interpersonal communication but also for …
Today, they are used not only for engaging in interpersonal communication but also for …