Technologies and tools to support teaching and learning computer graphics: A literature review

T Suselo, BC Wünsche, A Luxton-Reilly - Proceedings of the twenty-first …, 2019 - dl.acm.org
Teaching computer graphics using traditional methods such as textbooks, whiteboards,
presentation slides, websites, and so forth, can be challenging. There are two reasons for …

Usability of gamified knowledge learning in VR and desktop-3D

S Oberdörfer, D Heidrich, ME Latoschik - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Affine Transformations (ATs) often escape an intuitive approach due to their high complexity.
Therefore, we developed GEtiT that directly encodes ATs in its game mechanics and scales …

Effects of VE transition techniques on presence, illusion of virtual body ownership, efficiency, and naturalness

S Oberdörfer, M Fischbach, ME Latoschik - Proceedings of the 2018 …, 2018 - dl.acm.org
Several transition techniques (TTs) exist for Virtual Reality (VR) that allow users to travel to a
new target location in the vicinity of their current position. To overcome a greater distance or …

Knowledge Encoding in Game Mechanics: Transfer‐Oriented Knowledge Learning in Desktop‐3D and VR

S Oberdörfer, ME Latoschik - International Journal of Computer …, 2019 - Wiley Online Library
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT
knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and …

Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors

M Yalcin, A Halbig, M Fischbach… - Frontiers in Virtual …, 2024 - frontiersin.org
Cybersickness is still a prominent risk factor potentially affecting the usability of virtual reality
applications. Automated real-time detection of cybersickness promises to support a better …

Effectivity of affine transformation knowledge training using game mechanics

S Oberdörfer, ME Latoschik - … on Virtual Worlds and Games for …, 2018 - ieeexplore.ieee.org
The Gamified Training Environment for Affine Transformation (GEtiT) was developed as a
demonstrator for the Gamified Knowledge Encoding model (GKE). The GKE is a novel …

AUDIOVISUAL DISTURBANCES IN ONLINE EDUCATION–AN OVERVIEW OF CURRENT RESEARCH AND A SUGGESTED FUTURE RESEARCH INITIATIVE

T Swenberg - INTED2024 Proceedings, 2024 - library.iated.org
Disturbance is a recurring phenomenon in online education, not yet resolved. A particular
sub-set of this are audiovisual disturbances, stemming from online education always being …

Persuasive strategies and video games: an insight into age of Empire III

US Noor, S Humera, KM Hassan - International Journal of Media …, 2020 - cyberleninka.ru
This study investigates the role of visual signs and modes in the meanings interpretation of
visual depiction and also the ideology behind this visual manifestation. It also explores …

Copyright© 2020 by Academic Publishing House Researcher sro Published in the Slovak Republic International Journal of Media and Information Literacy Has been …

AS Slavko, VM Zavhorodnia, AS Natal'ya - 2020 - cyberleninka.ru
Over the last decade, social networks have become an indispensable part of societal life.
Today, they are used not only for engaging in interpersonal communication but also for …