Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing

F Mathis, JH Williamson, K Vaniea… - ACM Transactions on …, 2021 - dl.acm.org
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …

Interactive lenses for visualization: An extended survey

C Tominski, S Gladisch, U Kister… - Computer Graphics …, 2017 - Wiley Online Library
The elegance of using virtual interactive lenses to provide alternative visual representations
for selected regions of interest is highly valued, especially in the realm of visualization …

Gaze+ gesture: Expressive, precise and targeted free-space interactions

I Chatterjee, R Xiao, C Harrison - Proceedings of the 2015 ACM on …, 2015 - dl.acm.org
Humans rely on eye gaze and hand manipulations extensively in their everyday activities.
Most often, users gaze at an object to perceive it and then use their hands to manipulate it …

Invisibleeye: Mobile eye tracking using multiple low-resolution cameras and learning-based gaze estimation

M Tonsen, J Steil, Y Sugano, A Bulling - Proceedings of the ACM on …, 2017 - dl.acm.org
Analysis of everyday human gaze behaviour has significant potential for ubiquitous
computing, as evidenced by a large body of work in gaze-based human-computer …

Gaze-touch: combining gaze with multi-touch for interaction on the same surface

K Pfeuffer, J Alexander, MK Chong… - Proceedings of the 27th …, 2014 - dl.acm.org
Gaze has the potential to complement multi-touch for interaction on the same surface. We
present gaze-touch, a technique that combines the two modalities based on the principle …

The use of gaze to control drones

JP Hansen, A Alapetite, IS MacKenzie… - Proceedings of the …, 2014 - dl.acm.org
This paper presents an experimental investigation of gaze-based control modes for
unmanned aerial vehicles (UAVs or" drones"). Ten participants performed a simple flying …

Multiple coordinated views at large displays for multiple users: Empirical findings on user behavior, movements, and distances

R Langner, U Kister, R Dachselt - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Interactive wall-sized displays benefit data visualization. Due to their sheer display size, they
make it possible to show large amounts of data in multiple coordinated views (MCV) and …

Rubikauth: Fast and secure authentication in virtual reality

F Mathis, J Williamson, K Vaniea… - Extended Abstracts of the …, 2020 - dl.acm.org
There is a growing need for usable and secure authentication in virtual reality (VR).
Established concepts (eg, 2D graphical PINs) are vulnerable to observation attacks, and …