An introduction to online video game qos and qoe influencing factors
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …
demands can put significant stress on the global communication infrastructure. And network …
Facilitating serverless match-based online games with novel blockchain technologies
Applying peer-to-peer (P2P) architecture to online video games has already attracted both
academic and industrial interests, since it removes the need for expensive server …
academic and industrial interests, since it removes the need for expensive server …
Design issues for peer-to-peer massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …
Avatar movement in World of Warcraft battlegrounds
JL Miller, J Crowcroft - 2009 8th Annual Workshop on Network …, 2009 - ieeexplore.ieee.org
Evaluating DVE topology management and message propagation schemes requires avatar
movement models. Most models are based on reasoned assumptions rather than measured …
movement models. Most models are based on reasoned assumptions rather than measured …
A survey of peer-to-peer overlay approaches for networked virtual environments
E Buyukkaya, M Abdallah, G Simon - Peer-to-peer networking and …, 2015 - Springer
This paper identifies and analyzes the key design approaches that have been proposed
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …
A survey of state persistency in peer-to-peer massively multiplayer online games
JS Gilmore, HA Engelbrecht - IEEE Transactions on Parallel …, 2011 - ieeexplore.ieee.org
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …
A peer auditing scheme for cheat elimination in MMOGs
J Goodman, C Verbrugge - Proceedings of the 7th ACM SIGCOMM …, 2008 - dl.acm.org
Although much of the research into massively multiplayer online games (MMOGs) focuses
on scalability concerns, other issues such as the existence of cheating have an equally large …
on scalability concerns, other issues such as the existence of cheating have an equally large …
Manipulator/vehicle system for man-robot cooperation
Looking at the evolution of the Internet in recent years one can observe that Massive
Multiuser Virtual Environments (MMVEs) have grown increasingly popular. Especially the …
Multiuser Virtual Environments (MMVEs) have grown increasingly popular. Especially the …
A new business model for massively multiplayer online games
Today, highly successful Massively Multiplayer Online Games (MMOGs) have millions of
registered users and hundreds of thousands of active concurrent players. To sustain their …
registered users and hundreds of thousands of active concurrent players. To sustain their …
Pithos: Distributed storage for massive multi-user virtual environments
HA Engelbrecht, JS Gilmore - ACM Transactions on Multimedia …, 2017 - dl.acm.org
There has been significant research effort into peer-to-peer (P2P) massively multi-user
virtual environments (MMVEs). A number of architectures have been proposed to implement …
virtual environments (MMVEs). A number of architectures have been proposed to implement …