An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Facilitating serverless match-based online games with novel blockchain technologies

F Wu, HY Yuen, H Chan, VCM Leung… - ACM Transactions on …, 2023 - dl.acm.org
Applying peer-to-peer (P2P) architecture to online video games has already attracted both
academic and industrial interests, since it removes the need for expensive server …

Design issues for peer-to-peer massively multiplayer online games

L Fan, P Trinder, H Taylor - International Journal of …, 2010 - inderscienceonline.com
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …

Avatar movement in World of Warcraft battlegrounds

JL Miller, J Crowcroft - 2009 8th Annual Workshop on Network …, 2009 - ieeexplore.ieee.org
Evaluating DVE topology management and message propagation schemes requires avatar
movement models. Most models are based on reasoned assumptions rather than measured …

A survey of peer-to-peer overlay approaches for networked virtual environments

E Buyukkaya, M Abdallah, G Simon - Peer-to-peer networking and …, 2015 - Springer
This paper identifies and analyzes the key design approaches that have been proposed
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …

A survey of state persistency in peer-to-peer massively multiplayer online games

JS Gilmore, HA Engelbrecht - IEEE Transactions on Parallel …, 2011 - ieeexplore.ieee.org
Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively
Multiplayer Online Games (MMOGs). A number of architectures have been presented in the …

A peer auditing scheme for cheat elimination in MMOGs

J Goodman, C Verbrugge - Proceedings of the 7th ACM SIGCOMM …, 2008 - dl.acm.org
Although much of the research into massively multiplayer online games (MMOGs) focuses
on scalability concerns, other issues such as the existence of cheating have an equally large …

Manipulator/vehicle system for man-robot cooperation

T Fukuda, Y Fujisawa, K Kosuge, F Arai… - … on Robotics and …, 1992 - computer.org
Looking at the evolution of the Internet in recent years one can observe that Massive
Multiuser Virtual Environments (MMVEs) have grown increasingly popular. Especially the …

A new business model for massively multiplayer online games

V Nae, R Prodan, A Iosup, T Fahringer - Proceedings of the 2nd ACM …, 2011 - dl.acm.org
Today, highly successful Massively Multiplayer Online Games (MMOGs) have millions of
registered users and hundreds of thousands of active concurrent players. To sustain their …

Pithos: Distributed storage for massive multi-user virtual environments

HA Engelbrecht, JS Gilmore - ACM Transactions on Multimedia …, 2017 - dl.acm.org
There has been significant research effort into peer-to-peer (P2P) massively multi-user
virtual environments (MMVEs). A number of architectures have been proposed to implement …