Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Abstract [Correction Notice: An Erratum for this article was reported in Vol 144 (9) of
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …
enhancing cognitive ability by training has been one of the most influential topics of …
[HTML][HTML] Does playing violent video games cause aggression? A longitudinal intervention study
S Kühn, DT Kugler, K Schmalen… - Molecular …, 2019 - nature.com
It is a widespread concern that violent video games promote aggression, reduce pro-social
behaviour, increase impulsivity and interfere with cognition as well as mood in its players …
behaviour, increase impulsivity and interfere with cognition as well as mood in its players …
[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population
F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …
effect of video game trainings as tools to enhance well-being, most of them specifically …
A review of evidence on the role of digital technology in shaping attention and cognitive control in children
M Vedechkina, F Borgonovi - Frontiers in Psychology, 2021 - frontiersin.org
The role of digital technology in shaping attention and cognitive development has been at
the centre of public discourse for decades. The current review presents findings from three …
the centre of public discourse for decades. The current review presents findings from three …
The bilingual advantage debate: Quantity and quality of the evidence
K Paap - The handbook of the neuroscience of multilingualism, 2019 - Wiley Online Library
The bilingual advantage hypothesis is difficult to test for many reasons and one is the
complexity of the executive functioning (EF) construct. The newest wave of meta‐anlayses …
complexity of the executive functioning (EF) construct. The newest wave of meta‐anlayses …
Converging evidence supporting the cognitive link between exercise and esport performance: A dual systematic review
(1) Background: Research into action video games (AVG) has surged with the popularity of
esports over the past three decades. Specifically, evidence is mounting regarding the …
esports over the past three decades. Specifically, evidence is mounting regarding the …
Action video game training for healthy adults: a meta-analytic study
P Wang, HH Liu, XT Zhu, T Meng, HJ Li… - Frontiers in …, 2016 - frontiersin.org
Action video game (AVG) has attracted increasing attention from both the public and from
researchers. More and more studies found video game training improved a variety of …
researchers. More and more studies found video game training improved a variety of …
Interference scores have inadequate concurrent and convergent validity: Should we stop using the flanker, Simon, and spatial Stroop tasks?
KR Paap, R Anders-Jefferson, B Zimiga… - … research: principles and …, 2020 - Springer
Background Two-hundred one college undergraduates completed four nonverbal
interference tasks (Simon, spatial Stroop, vertical Stroop, and flanker) and trait scales of self …
interference tasks (Simon, spatial Stroop, vertical Stroop, and flanker) and trait scales of self …
Commercial video games as a resource for mental health: A systematic literature review
Game-based interventions have been gradually and successfully implemented in the mental
health domain given the games' ability to positively affect a variety of mental health …
health domain given the games' ability to positively affect a variety of mental health …