Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
Virtual reality for emotion elicitation–a review
R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …
How gamification elements benefit brand love: the moderating effect of immersion
Purpose A gamification approach uses game components in non-game services to increase
customer engagement and loyalty. This study aims to investigate the relationships between …
customer engagement and loyalty. This study aims to investigate the relationships between …
Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity
SWY Lee, YT Hsu, KH Cheng - Computers & Education, 2022 - Elsevier
Past studies have found mixed results of the impact of immersive virtual reality (IVR)
environments on students' learning. In this study, we examined the effect of using concept …
environments on students' learning. In this study, we examined the effect of using concept …
Speech expression multimodal emotion recognition based on deep belief network
D Liu, L Chen, Z Wang, G Diao - Journal of Grid Computing, 2021 - Springer
Aiming at the problems of insufficient information and poor recognition rate in single-mode
emotion recognition, a multi-mode emotion recognition method based on deep belief …
emotion recognition, a multi-mode emotion recognition method based on deep belief …
Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population
AB Mahmoud - Journal of Macromarketing, 2024 - journals.sagepub.com
This paper responds to the scholarly call for investigating the role of technology
consumption in promoting healthy aging—it aims to identify the public's beliefs about the …
consumption in promoting healthy aging—it aims to identify the public's beliefs about the …
[HTML][HTML] Breaking presence in Immersive Virtual Reality toward behavioral and emotional engagement
Background and objective Many recent studies in virtual reality (VR) have managed the
sense of Presence to assess the suitability of their designs, mainly when focused on …
sense of Presence to assess the suitability of their designs, mainly when focused on …
Leading presence-based strategies to manipulate user experience in virtual reality environments
Virtual reality (VR) has been widely used to simulate various real-like environments suitable
to explore and interact, similar to being genuinely there (ie, allowing presence). User …
to explore and interact, similar to being genuinely there (ie, allowing presence). User …
Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach
Dementia patients may have language barriers and decreased comprehension ability. Their
family caregivers can feel frustrated when communicating with them. Poor communication …
family caregivers can feel frustrated when communicating with them. Poor communication …
Determinants of word-of-mouth in the virtual reality market: A focus on aesthetic attributes and perceived value
H Jo - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
In the burgeoning domain of virtual reality (VR), there's undeniable progress in technology.
However, a distinct gap remains in understanding user engagement with VR devices. This …
However, a distinct gap remains in understanding user engagement with VR devices. This …