Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review

AD Souchet, S Philippe, D Lourdeaux… - International Journal of …, 2022 - Taylor & Francis
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …

Virtual reality for emotion elicitation–a review

R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …

How gamification elements benefit brand love: the moderating effect of immersion

HT Tsou, MT Putra - Marketing Intelligence & Planning, 2023 - emerald.com
Purpose A gamification approach uses game components in non-game services to increase
customer engagement and loyalty. This study aims to investigate the relationships between …

Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity

SWY Lee, YT Hsu, KH Cheng - Computers & Education, 2022 - Elsevier
Past studies have found mixed results of the impact of immersive virtual reality (IVR)
environments on students' learning. In this study, we examined the effect of using concept …

Speech expression multimodal emotion recognition based on deep belief network

D Liu, L Chen, Z Wang, G Diao - Journal of Grid Computing, 2021 - Springer
Aiming at the problems of insufficient information and poor recognition rate in single-mode
emotion recognition, a multi-mode emotion recognition method based on deep belief …

Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population

AB Mahmoud - Journal of Macromarketing, 2024 - journals.sagepub.com
This paper responds to the scholarly call for investigating the role of technology
consumption in promoting healthy aging—it aims to identify the public's beliefs about the …

[HTML][HTML] Breaking presence in Immersive Virtual Reality toward behavioral and emotional engagement

OI Caldas, M Mauledoux, OF Aviles… - Computer Methods and …, 2024 - Elsevier
Background and objective Many recent studies in virtual reality (VR) have managed the
sense of Presence to assess the suitability of their designs, mainly when focused on …

Leading presence-based strategies to manipulate user experience in virtual reality environments

OI Caldas, N Sanchez, M Mauledoux, OF Avilés… - Virtual Reality, 2022 - Springer
Virtual reality (VR) has been widely used to simulate various real-like environments suitable
to explore and interact, similar to being genuinely there (ie, allowing presence). User …

Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach

HC Lin, H Huang, CK Tsai… - British Journal of …, 2024 - Wiley Online Library
Dementia patients may have language barriers and decreased comprehension ability. Their
family caregivers can feel frustrated when communicating with them. Poor communication …

Determinants of word-of-mouth in the virtual reality market: A focus on aesthetic attributes and perceived value

H Jo - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
In the burgeoning domain of virtual reality (VR), there's undeniable progress in technology.
However, a distinct gap remains in understanding user engagement with VR devices. This …