The psychological effects of playing exergames: A systematic review

S Lee, W Kim, T Park, W Peng - Cyberpsychology, Behavior, and …, 2017 - liebertpub.com
Successful exergames should lead players not only to achieve enough level of energy
expenditure but also to engage in the play itself. The aim of this study is to review studies …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in …

AL Martin-Niedecken, T Schwarz, A Schättin - Frontiers in Psychology, 2021 - frontiersin.org
Physical inactivity remains one of the biggest societal challenges of the 21st century. The
gaming industry and the fitness sector have responded to this alarming fact with game …

Serious games application examples

S Göbel - Serious games: Foundations, concepts and practice, 2016 - Springer
Serious games are useful in a broad spectrum of application domains—ranging from
educational games for younger audiences, to collaborative training and simulation …

Evaluation of Kinect2 based balance measurement

Z Lv, V Penades, S Blasco, J Chirivella, P Gagliardo - Neurocomputing, 2016 - Elsevier
In this paper, the balance measurement software based on Kinect2 sensor has been
evaluated. Kinect2 sensor is used to analyze the body data tracked from the user and the …

The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment

E Berglund, I Jedel, H Orädd… - 2023 IEEE 11th …, 2023 - ieeexplore.ieee.org
Casual exergames offer potential in decreasing sedentary behavior. Yet, little is known
about how casual exergames can be designed to provide higher levels of physical …

Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents

AL Martin-Niedecken, U Götz - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Traditional gym and fitness exercise regimens are currently being enhanced with innovative
technology and interactive gamification systems. Exergame gyms offer body-centered …

From game characteristics to effective learning games: Evaluation of a component-based quiz game

P Mildner, N Stamer, W Effelsberg - … JCSG 2015, Huddersfield, UK, June 3 …, 2015 - Springer
When developing learning games, emphasis should not only be put on a good integration of
the learning content, but also on an engaging game design, in order to create learning tools …

Intuitive evaluation of kinect2 based balance measurement software

Z Lv, V Penades, S Blasco, J Chirivella… - Proceedings of the 3rd …, 2015 - dl.acm.org
A balance measurement software based on Kinect2 sensor is evaluated by comparing to
golden standard balance measure platform intuitively. The software analysis the tracked …

Exploiting physiological changes during the flow experience for assessing virtual-reality game design.

L Michailidis - 2021 - eprints.bournemouth.ac.uk
Immersive experiences are considered the principal attraction of video games. Achieving a
healthy balance between the game's demands and the user's skills is a particularly …