Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

Social interaction with agents and avatars in immersive virtual environments: A survey

C Kyrlitsias, D Michael-Grigoriou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …

Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship

DY Kim, HK Lee, K Chung - Journal of Retailing and Consumer Services, 2023 - Elsevier
This study aims to explore the role of avatars in mediating users with the metaverse
environment. This study applies the construal level theory and source attractiveness model …

The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response

T Waltemate, D Gall, D Roth, M Botsch… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
This article reports the impact of the degree of personalization and individualization of users'
avatars as well as the impact of the degree of immersion on typical psychophysical factors in …

The effect of avatar realism in immersive social virtual realities

ME Latoschik, D Roth, D Gall, J Achenbach… - Proceedings of the 23rd …, 2017 - dl.acm.org
This paper investigates the effect of avatar realism on embodiment and social interactions in
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Augmented and virtual reality evolution and future tendency

L Muñoz-Saavedra, L Miró-Amarante… - Applied sciences, 2020 - mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …

The influence of avatar representation on interpersonal communication in virtual social environments

S Aseeri, V Interrante - IEEE transactions on visualization and …, 2021 - ieeexplore.ieee.org
Current avatar representations used in immersive VR applications lack features that may be
important for supporting natural behaviors and effective communication among individuals …

From virtual to participatory learning with technology during COVID-19

KD Squire - E-Learning and Digital Media, 2022 - journals.sagepub.com
During COVID-19, schools around the world rapidly went online. Examining youth
technology use reveals sharp inequities within the United States' education system and …

Meeting your virtual twin: Effects of photorealism and personalization on embodiment, self-identification and perception of self-avatars in virtual reality

A Salagean, E Crellin, M Parsons, D Cosker… - Proceedings of the …, 2023 - dl.acm.org
Embodying virtual twins–photorealistic and personalized avatars–will soon be easily
achievable in consumer-grade VR. For the first time, we explored how photorealism and …