When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

Are social media ruining our lives? A review of meta-analytic evidence

M Appel, C Marker, T Gnambs - Review of General …, 2020 - journals.sagepub.com
A growing number of studies have examined the psychological corollaries of using social
networking sites (SNSs) such as Facebook, Instagram, or Twitter (often called social media) …

A new improved graphical and quantitative method for detecting bias in meta-analysis

L Furuya-Kanamori, JJ Barendregt… - JBI Evidence …, 2018 - journals.lww.com
Detection of publication and related biases remains suboptimal and threatens the validity
and interpretation of meta-analytical findings. When bias is present, it usually differentially …

A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences

MC Howard, EC Van Zandt - Virtual Reality, 2021 - Springer
Practical applications of virtual reality (VR), defined as a three-dimensional digital
representation of a real or imagined space, have become increasingly popular and are now …

Reexamining the findings of the American Psychological Association's 2015 task force on violent media: A meta-analysis

CJ Ferguson, A Copenhaver… - Perspectives on …, 2020 - journals.sagepub.com
In 2015, the American Psychological Association (APA) released a task-force technical
report on video-game violence with a concurrent resolution statement linking violent games …

Pornography and sexual aggression: Can meta-analysis find a link?

CJ Ferguson, RD Hartley - Trauma, Violence, & Abuse, 2022 - journals.sagepub.com
Whether pornography contributes to sexual aggression in real life has been the subject of
dozens of studies over multiple decades. Nevertheless, scholars have not come to a …

Aggressive video games are not a risk factor for future aggression in youth: A longitudinal study

CJ Ferguson, JCK Wang - Journal of youth and adolescence, 2019 - Springer
The issue of whether video games with aggressive or violent content (henceforth aggressive
video games) contribute to aggressive behavior in youth remains an issue of significant …

Like this meta-analysis: Screen media and mental health.

CJ Ferguson, LK Kaye, D Branley-Bell… - Professional …, 2022 - psycnet.apa.org
The question of whether screen time, particularly time spent with social media and
smartphones, influences mental health outcomes remains a topic of considerable debate …

The relation of violent video games to adolescent aggression: An examination of moderated mediation effect

R Shao, Y Wang - Frontiers in psychology, 2019 - frontiersin.org
To assess the moderated mediation effect of normative beliefs about aggression and family
environment on exposure to violent video games and adolescent aggression, the subjects …

Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al.(2010).

J Hilgard, CR Engelhardt, JN Rouder - 2017 - psycnet.apa.org
Violent video games are theorized to be a significant cause of aggressive thoughts, feelings,
and behaviors. Important evidence for this claim comes from a large meta-analysis by …