Emerging issues in occupational disease: mental health in the aging working population and cognitive impairment—a narrative review

G Giorgi, LI Lecca, JM Leon-Perez… - BioMed research …, 2020 - Wiley Online Library
Cognitive impairment has often been reported in scientific literature as a concern derived
from chronic exposure to work‐related stress. Organizational factors can contribute to the …

[HTML][HTML] Does older adults' cognition particularly suffer from stress? A systematic review of acute stress effects on cognition in older age

G Mikneviciute, N Ballhausen, U Rimmele… - … & Biobehavioral Reviews, 2022 - Elsevier
This literature review provides the first comprehensive qualitative and quantitative
systematic synthesis of acute laboratory stress effects on older adults' cognition by …

Unpacking non-dualistic design: The soma design case

K Höök, S Benford, P Tennent, V Tsaknaki… - ACM Transactions on …, 2021 - dl.acm.org
We report on a somaesthetic design workshop and the subsequent analytical work aiming to
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …

Experiencing the body as play

FF Mueller, R Byrne, J Andres… - Proceedings of the 2018 …, 2018 - dl.acm.org
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …

“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games

JA Bopp, K Opwis, ED Mekler - Proceedings of the 2018 CHI conference …, 2018 - dl.acm.org
Recent work introduced the notion of emotional challenge as a means to afford more unique
and diverse gaming experiences. However, players' experience of emotional challenge has …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup

AL Martin-Niedecken, K Rogers, L Turmo Vidal… - Proceedings of the …, 2019 - dl.acm.org
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …

Articulating soma experiences using trajectories

P Tennent, K Höök, S Benford, V Tsaknaki… - Proceedings of the …, 2021 - dl.acm.org
In this paper, we reflect on the applicability of the concept of trajectories to soma design.
Soma design is a first-person design method which considers users' subjective somatic or …

Increase in beta power reflects attentional top-down modulation after psychosocial stress induction

I Palacios-García, J Silva… - Frontiers in human …, 2021 - frontiersin.org
Selective attention depends on goal-directed and stimulus-driven modulatory factors, each
relayed by different brain rhythms. Under certain circumstances, stress-related states can …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …