Emerging issues in occupational disease: mental health in the aging working population and cognitive impairment—a narrative review
G Giorgi, LI Lecca, JM Leon-Perez… - BioMed research …, 2020 - Wiley Online Library
Cognitive impairment has often been reported in scientific literature as a concern derived
from chronic exposure to work‐related stress. Organizational factors can contribute to the …
from chronic exposure to work‐related stress. Organizational factors can contribute to the …
[HTML][HTML] Does older adults' cognition particularly suffer from stress? A systematic review of acute stress effects on cognition in older age
G Mikneviciute, N Ballhausen, U Rimmele… - … & Biobehavioral Reviews, 2022 - Elsevier
This literature review provides the first comprehensive qualitative and quantitative
systematic synthesis of acute laboratory stress effects on older adults' cognition by …
systematic synthesis of acute laboratory stress effects on older adults' cognition by …
Unpacking non-dualistic design: The soma design case
We report on a somaesthetic design workshop and the subsequent analytical work aiming to
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
Experiencing the body as play
Games research in HCI is continually interested in the human body. However, recent work
suggests that the field has only begun to understand how to design bodily games. We …
suggests that the field has only begun to understand how to design bodily games. We …
“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games
Recent work introduced the notion of emotional challenge as a means to afford more unique
and diverse gaming experiences. However, players' experience of emotional challenge has …
and diverse gaming experiences. However, players' experience of emotional challenge has …
A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Articulating soma experiences using trajectories
In this paper, we reflect on the applicability of the concept of trajectories to soma design.
Soma design is a first-person design method which considers users' subjective somatic or …
Soma design is a first-person design method which considers users' subjective somatic or …
Increase in beta power reflects attentional top-down modulation after psychosocial stress induction
I Palacios-García, J Silva… - Frontiers in human …, 2021 - frontiersin.org
Selective attention depends on goal-directed and stimulus-driven modulatory factors, each
relayed by different brain rhythms. Under certain circumstances, stress-related states can …
relayed by different brain rhythms. Under certain circumstances, stress-related states can …
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …
exergames. In this research, we explore the role of uncertainty in exergames and introduce …