The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

[HTML][HTML] Leaders produce leaders and managers produce followers: A systematic review of the desired competencies and standard settings for physicians' leadership

KI Khoshhal, SY Guraya - Saudi medical journal, 2016 - ncbi.nlm.nih.gov
Objectives: To elaborate the desired qualities, traits, and styles of physician's leadership with
a deep insight into the recommended measures to inculcate leadership skills in physicians …

Entrepreneurial leadership in a developing economy: a skill-based analysis

C Harrison, K Burnard, S Paul - Journal of Small Business and …, 2018 - emerald.com
Purpose The purpose of this paper is to examine entrepreneurial leadership and to
determine the entrepreneurial leadership skills which are important for success in a …

Learner engagement in a business simulation game: Impact on higher-order thinking skills

YM Huang, LM Silitonga, AT Murti… - Journal of Educational …, 2023 - journals.sagepub.com
Higher-order thinking skills (HOTS) are reliable predictors of success in school and the
workplace. A typical technique for encouraging higher-order thinking is to use instructional …

Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students

YTC Yang - Computers & Education, 2015 - Elsevier
The requirements of a contemporary workplace include the ability to think critically and
creatively in order to solve problems and respond to changes in economic and social …

Factors influencing continuance intention in blended learning among business school students in China: based on grounded theory and FsQCA

T Yu, J Dai, X Chen, C Wang - Interactive Learning Environments, 2024 - Taylor & Francis
This research study aims to explore the factors that influence continuance intention in
Blended learning (BL) among business school students in China. By employing a grounded …

Effects of a holistic, experiential curriculum on business students' satisfaction and career confidence

A Caza, HH Brower, JH Wayne - The International Journal of Management …, 2015 - Elsevier
Students' satisfaction with their major curriculum and their perceptions of career readiness
are important drivers of recruitment, retention and rankings. As a result, universities, and …

The emergence of leadership in students' group interaction in a school-based makerspace

J Leskinen, K Kumpulainen, A Kajamaa… - European Journal of …, 2021 - Springer
This case study is an examination of the emergence of leadership in students' group
interaction in a school-based makerspace. The data comprised video records of 20 primary …

Education and training of manufacturing and supply chain processes using business simulation games

R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …

The effects of computer‐simulation game training on participants' opinions on leadership styles

A Siewiorek, A Gegenfurtner, T Lainema… - British Journal of …, 2013 - Wiley Online Library
The objective of this study is to elucidate new information on the possibility of leadership
training through business computer‐simulation gaming in a virtual working context. In the …