Gamification science, its history and future: Definitions and a research agenda
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review
L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
[HTML][HTML] mHealth interventions to reduce physical inactivity and sedentary behavior in children and adolescents: systematic review and meta-analysis of randomized …
Background Children and adolescents increasingly do not meet physical activity (PA)
recommendations. Hence, insufficient PA (IPA) and sedentary behavior (SB) among children …
recommendations. Hence, insufficient PA (IPA) and sedentary behavior (SB) among children …
[HTML][HTML] User models for personalized physical activity interventions: scoping review
Background: Fitness devices have spurred the development of apps that aim to motivate
users, through interventions, to increase their physical activity (PA). Personalization in the …
users, through interventions, to increase their physical activity (PA). Personalization in the …
[HTML][HTML] Feasibility and acceptability of chatbots for nutrition and physical activity health promotion among adolescents: systematic scoping review with adolescent …
Background: Reducing lifestyle risk behaviors among adolescents depends on access to
age-appropriate health promotion information. Chatbots—computer programs designed to …
age-appropriate health promotion information. Chatbots—computer programs designed to …
Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences
This study evaluates the effect of game mechanics by employing serious games and
gamification for improving learning outcomes. This is done by considering the performances …
gamification for improving learning outcomes. This is done by considering the performances …
The role of gamification in health behavior change: a review of theory-driven studies
Gamification is increasingly being recognized as a tool to support a change in individuals'
health behaviors. However, how and under which circumstances gamification is able to …
health behaviors. However, how and under which circumstances gamification is able to …
Development and pilot evaluation of a mobile app on parent-child exercises to improve physical activity and psychosocial outcomes of Hong Kong Chinese children
Background Parent-child exercises involve children and parents to do workout together and
have positive effects on physical and mental health. We developed a mobile app on parent …
have positive effects on physical and mental health. We developed a mobile app on parent …
[HTML][HTML] A systematic review on eHealth technology personalization approaches
Despite the widespread use of personalization of eHealth technologies, there is a lack of
comprehensive understanding regarding its application. This systematic review aims to …
comprehensive understanding regarding its application. This systematic review aims to …
GIST do it! How motivational mechanisms help wearable users develop healthy habits
Y Oc, K Plangger - Computers in Human Behavior, 2022 - Elsevier
Wearable devices and other smart technologies are becoming widely popular as more
individuals adopt the goal of improving their health. Users of such devices are exploiting …
individuals adopt the goal of improving their health. Users of such devices are exploiting …