Gamification science, its history and future: Definitions and a research agenda

RN Landers, EM Auer, AB Collmus… - Simulation & …, 2018 - journals.sagepub.com
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …

[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review

L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …

[HTML][HTML] mHealth interventions to reduce physical inactivity and sedentary behavior in children and adolescents: systematic review and meta-analysis of randomized …

H Baumann, J Fiedler, K Wunsch, A Woll… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background Children and adolescents increasingly do not meet physical activity (PA)
recommendations. Hence, insufficient PA (IPA) and sedentary behavior (SB) among children …

[HTML][HTML] User models for personalized physical activity interventions: scoping review

S Ghanvatkar, A Kankanhalli, V Rajan - JMIR mHealth and …, 2019 - mhealth.jmir.org
Background: Fitness devices have spurred the development of apps that aim to motivate
users, through interventions, to increase their physical activity (PA). Personalization in the …

[HTML][HTML] Feasibility and acceptability of chatbots for nutrition and physical activity health promotion among adolescents: systematic scoping review with adolescent …

R Han, A Todd, S Wardak, SR Partridge… - JMIR Human …, 2023 - humanfactors.jmir.org
Background: Reducing lifestyle risk behaviors among adolescents depends on access to
age-appropriate health promotion information. Chatbots—computer programs designed to …

Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences

H Haruna, Z Zainuddin, K Okoye… - Interactive Learning …, 2023 - Taylor & Francis
This study evaluates the effect of game mechanics by employing serious games and
gamification for improving learning outcomes. This is done by considering the performances …

The role of gamification in health behavior change: a review of theory-driven studies

M Schmidt-Kraepelin, S Warsinsky, S Thiebes… - 2020 - scholarspace.manoa.hawaii.edu
Gamification is increasingly being recognized as a tool to support a change in individuals'
health behaviors. However, how and under which circumstances gamification is able to …

Development and pilot evaluation of a mobile app on parent-child exercises to improve physical activity and psychosocial outcomes of Hong Kong Chinese children

RSM Wong, EYT Yu, TWL Wong, CSC Fung… - BMC public health, 2020 - Springer
Background Parent-child exercises involve children and parents to do workout together and
have positive effects on physical and mental health. We developed a mobile app on parent …

[HTML][HTML] A systematic review on eHealth technology personalization approaches

I Ten Klooster, H Kip, L van Gemert-Pijnen, R Crutzen… - Iscience, 2024 - cell.com
Despite the widespread use of personalization of eHealth technologies, there is a lack of
comprehensive understanding regarding its application. This systematic review aims to …

GIST do it! How motivational mechanisms help wearable users develop healthy habits

Y Oc, K Plangger - Computers in Human Behavior, 2022 - Elsevier
Wearable devices and other smart technologies are becoming widely popular as more
individuals adopt the goal of improving their health. Users of such devices are exploiting …