The effects of embodiment and personality expression on learning in llm-based educational agents
S Sonlu, B Bendiksen, F Durupinar… - arXiv preprint arXiv …, 2024 - arxiv.org
This work investigates how personality expression and embodiment affect personality
perception and learning in educational conversational agents. We extend an existing …
perception and learning in educational conversational agents. We extend an existing …
Expressiveness of real-time motion captured avatars influences perceived animation realism and perceived quality of social interaction in virtual reality
AD Fraser, I Branson, RC Hollett… - Frontiers in Virtual …, 2022 - frontiersin.org
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is
growing in popularity. However, the impact of different levels of avatar expressiveness on …
growing in popularity. However, the impact of different levels of avatar expressiveness on …
Generation of speech and facial animation with controllable articulatory effort for amusing conversational characters
Engaging embodied conversational agents need to generate expressive behavior in order
to be believable in socializing interactions. We present a system that can generate …
to be believable in socializing interactions. We present a system that can generate …
Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality
SA Arboleda, C Kunert, J Hartbrich… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
The appearance of virtual humans (avatars and agents) has been widely explored in
immersive environments. However, virtual humans' movements and associated sounds in …
immersive environments. However, virtual humans' movements and associated sounds in …
[HTML][HTML] Deviation from typical organic voices best explains a vocal uncanny valley
A Diel, M Lewis - Computers in Human Behavior Reports, 2024 - Elsevier
The uncanny valley describes the negative evaluation of near humanlike artificial entities.
Previous research with synthetic and real voices failed to find an uncanny valley of voices …
Previous research with synthetic and real voices failed to find an uncanny valley of voices …
Casual chatter or speaking up? Adjusting articulatory effort in generation of speech and animation for conversational characters
J Gustafson, E Székely… - 2023 IEEE 17th …, 2023 - ieeexplore.ieee.org
Embodied conversational agents and social robots need to be able to generate
spontaneous behavior in order to be believable in social interactions. We present a system …
spontaneous behavior in order to be believable in social interactions. We present a system …
Personality perception in human videos altered by motion transfer networks
The successful portrayal of personality in digital characters improves communication and
immersion. Current research focuses on expressing personality through modifying …
immersion. Current research focuses on expressing personality through modifying …
Exploring the Appearance and Voice Mismatch of Virtual Characters
We know that a voice that matches the appearance of a virtual character can positively
impact how people interact with that character. However, although virtual characters and the …
impact how people interact with that character. However, although virtual characters and the …
Personality analysis of face swaps: can they be used as avatars?
In this paper, we investigate the perceived personalities of face swaps and how they relate
to the personalities of the real people used to create the synthetic individuals' appearance …
to the personalities of the real people used to create the synthetic individuals' appearance …
VAEnvGen: A Real-Time Virtual Agent Environment Generation System Based on Large Language Models
J Wu, P Chen, S Chen, X Wei, L Sun - International Journal of …, 2024 - Taylor & Francis
Environment plays an important role in non-verbal communication for human-virtual agent
interaction. Existing research explores the influence of an agent's appearance and attributes …
interaction. Existing research explores the influence of an agent's appearance and attributes …