[PDF][PDF] A systematic review of serious games relating to cognitive impairment and dementia

S Mezrar, F Bendella - Journal of Digital Information Management, 2022 - dline.info
Assessment, diagnosis, and cognitive stimulation of patients with different stages of
cognitive impairment, including mild cognitive impairment (MCI) and Alzheimer's disease …

[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study

A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …

Assessing social anxiety through digital biomarkers embedded in a gaming task

M Johannes Dechant, J Frommel… - Proceedings of the 2021 …, 2021 - dl.acm.org
Digital biomarkers of mental health issues offer many advantages, including timely
identification for early intervention, ongoing assessment during treatment, and reducing …

[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health

RL Mandryk, MV Birk - JMIR mental health, 2019 - mental.jmir.org
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …

Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions

RM Williams, K Alikhademi, JE Gilbert - International Journal of Human …, 2022 - Elsevier
Virtual Reality (VR) and other game-like experiences are popular intervention platforms in
neurocognitive rehabilitation research. Executive Functions (EF), the cognitive processes …

Feasibility of common, enjoyable game play for assessing daily cognitive functioning in older adults

N Schwab, CY Wu, J Galler, T DeRamus, A Ford… - Frontiers in …, 2023 - frontiersin.org
Background Frequent digital monitoring of cognition is a promising approach for assessing
endpoints in prevention and treatment trials of Alzheimer's disease and related dementias …

Gamification in cognitive assessment and cognitive training for mild cognitive impairment

V Groznik, A Sadikov - Augmented reality games II: the gamification of …, 2019 - Springer
A most important aspect of gamification is its inherent ability to encourage engagement with
a product or service. While this is often used as a marketing technique it proved very …

Computer and Video Games in Mental Health

I Mehra, S Nasir, A Prakash - Science Insights, 2023 - bonoi.org
Due to the breakthrough of new technological devices in the last decade, electronic media
has now become an integral part of our lives. Among its various forms, playing video games …

The use of cognitive training with tDCS for the reduction of impulsiveness and improvement of executive functions: A case study

NS Bonfiglio, R Renati, L Patrone… - 2021 IEEE …, 2021 - ieeexplore.ieee.org
Impulsiveness and inhibitory control deficits represent one of the major difficulties in
Attention Deficit disorders. It has been seen that these difficulties seem to be related to …

MetaCogs: Mitigating Executive Dysfunction via Agent-based Modeling for Metacognitive Strategy Development

RM Williams, K Alikhademi, INS Munyaka… - ACM Transactions on …, 2022 - dl.acm.org
Executive functions (EF) are a collection of cognitive domains governing task initiation,
motor planning, attention, and goal-oriented action. Difficulties with EF have marked impacts …