Digital cognitive biomarker for mild cognitive impairments and dementia: a systematic review

Z Ding, TL Lee, AS Chan - Journal of clinical medicine, 2022 - mdpi.com
The dementia population is increasing as the world's population is growing older. The
current systematic review aims to identify digital cognitive biomarkers from computerized …

A scoping review of neurodegenerative manifestations in explainable digital phenotyping

H Alfalahi, SB Dias, AH Khandoker… - npj Parkinson's …, 2023 - nature.com
Neurologists nowadays no longer view neurodegenerative diseases, like Parkinson's and
Alzheimer's disease, as single entities, but rather as a spectrum of multifaceted symptoms …

The cognitive processes behind commercialized board games for intervening in mental health and education: a Committee of Experts

N Vita-Barrull, J March-Llanes, N Guzmán… - Games for Health …, 2022 - liebertpub.com
Background: The use of modern board games has been growing past years in education,
research, and mental health attendance. Often one professional selects games by his/her …

Understanding the lived experiences of family caregivers of individuals with dementia in Soweto, a South African Township

A Mahomed, C Pretorius - Dementia, 2022 - journals.sagepub.com
This study was undertaken to understand South African family caregivers' lived experiences
of individuals living with dementia in a predominantly Black African township. A …

[HTML][HTML] The development of game-based digital mental health interventions: bridging the paradigms of health care and entertainment

L Lukka, JM Palva - JMIR serious games, 2023 - games.jmir.org
Game elements are increasingly used to improve user engagement in digital mental health
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …

Tasting inhibition: A proof-of-concept study of the food stop-signal game

H Kirsten, M Dechant, H Gibbons, MA Friehs - Progress in Brain Research, 2023 - Elsevier
Self-Control is an important skill in everyday life when attention is automatically drawn
toward certain stimuli. For instance, food stimuli automatically capture visual attention and …

Use of serious games with older adults: systematic literature review

BM Gutiérrez-Pérez, AV Martín-García… - Humanities and Social …, 2023 - nature.com
The aim of this paper is to qualitatively synthesise literature on empirical research into video
games and older adults. A total of 108 studies were analysed, with the participation of …

Avatars' social rhythms in online games indicate their players' depression

K Yokotani, M Takano - Cyberpsychology, Behavior, and Social …, 2022 - liebertpub.com
Data sets on gameplay, called digital biomarkers, contain many characteristics of game
players and are associated with mental health problems. In fact, an avatar's behavior during …

Digital biomarkers in psychiatric research: data protection qualifications in a complex ecosystem

A Parziale, D Mascalzoni - Frontiers in psychiatry, 2022 - frontiersin.org
Psychiatric research traditionally relies on subjective observation, which is time-consuming
and labor-intensive. The widespread use of digital devices, such as smartphones and …

Feasibility of common, enjoyable game play for assessing daily cognitive functioning in older adults

N Schwab, CY Wu, J Galler, T DeRamus, A Ford… - Frontiers in …, 2023 - frontiersin.org
Background Frequent digital monitoring of cognition is a promising approach for assessing
endpoints in prevention and treatment trials of Alzheimer's disease and related dementias …