Digital cognitive biomarker for mild cognitive impairments and dementia: a systematic review
The dementia population is increasing as the world's population is growing older. The
current systematic review aims to identify digital cognitive biomarkers from computerized …
current systematic review aims to identify digital cognitive biomarkers from computerized …
A scoping review of neurodegenerative manifestations in explainable digital phenotyping
Neurologists nowadays no longer view neurodegenerative diseases, like Parkinson's and
Alzheimer's disease, as single entities, but rather as a spectrum of multifaceted symptoms …
Alzheimer's disease, as single entities, but rather as a spectrum of multifaceted symptoms …
The cognitive processes behind commercialized board games for intervening in mental health and education: a Committee of Experts
N Vita-Barrull, J March-Llanes, N Guzmán… - Games for Health …, 2022 - liebertpub.com
Background: The use of modern board games has been growing past years in education,
research, and mental health attendance. Often one professional selects games by his/her …
research, and mental health attendance. Often one professional selects games by his/her …
Understanding the lived experiences of family caregivers of individuals with dementia in Soweto, a South African Township
A Mahomed, C Pretorius - Dementia, 2022 - journals.sagepub.com
This study was undertaken to understand South African family caregivers' lived experiences
of individuals living with dementia in a predominantly Black African township. A …
of individuals living with dementia in a predominantly Black African township. A …
[HTML][HTML] The development of game-based digital mental health interventions: bridging the paradigms of health care and entertainment
Game elements are increasingly used to improve user engagement in digital mental health
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …
interventions, and specific game mechanics may yield therapeutic effects per se and thereby …
Tasting inhibition: A proof-of-concept study of the food stop-signal game
Self-Control is an important skill in everyday life when attention is automatically drawn
toward certain stimuli. For instance, food stimuli automatically capture visual attention and …
toward certain stimuli. For instance, food stimuli automatically capture visual attention and …
Use of serious games with older adults: systematic literature review
BM Gutiérrez-Pérez, AV Martín-García… - Humanities and Social …, 2023 - nature.com
The aim of this paper is to qualitatively synthesise literature on empirical research into video
games and older adults. A total of 108 studies were analysed, with the participation of …
games and older adults. A total of 108 studies were analysed, with the participation of …
Avatars' social rhythms in online games indicate their players' depression
K Yokotani, M Takano - Cyberpsychology, Behavior, and Social …, 2022 - liebertpub.com
Data sets on gameplay, called digital biomarkers, contain many characteristics of game
players and are associated with mental health problems. In fact, an avatar's behavior during …
players and are associated with mental health problems. In fact, an avatar's behavior during …
Digital biomarkers in psychiatric research: data protection qualifications in a complex ecosystem
A Parziale, D Mascalzoni - Frontiers in psychiatry, 2022 - frontiersin.org
Psychiatric research traditionally relies on subjective observation, which is time-consuming
and labor-intensive. The widespread use of digital devices, such as smartphones and …
and labor-intensive. The widespread use of digital devices, such as smartphones and …
Feasibility of common, enjoyable game play for assessing daily cognitive functioning in older adults
Background Frequent digital monitoring of cognition is a promising approach for assessing
endpoints in prevention and treatment trials of Alzheimer's disease and related dementias …
endpoints in prevention and treatment trials of Alzheimer's disease and related dementias …