A review of design science research in information systems: concept, process, outcome, and evaluation

Q Deng, S Ji - Pacific Asia journal of the association for information …, 2018 - aisel.aisnet.org
Abstract Design science research is a research paradigm focusing on problem-solving. It is
increasingly accepted and adopted by Information Systems (IS) researchers as a legitimate …

Genres of inquiry in design-science research

RL Baskerville, M Kaul, VC Storey - MIS quarterly, 2015 - JSTOR
Recognizing that design is at the core of information systems development has led to a
design-science research paradigm where differing kinds of knowledge goals give form to …

A location analytics method for the utilisation of geotagged photos in travel marketing decision-making

SJ Miah, HQ Vu, JG Gammack - Journal of Information & Knowledge …, 2019 - World Scientific
Location analytics offers statistical analysis of any geo-or spatial data concerning user
location. Such analytics can produce useful insights into the attractions of interest to …

From diagnosis to dialogue–reconsidering the DSM as a conversation piece in mental health care: a hypothesis and theory

L Veldmeijer, G Terlouw, J Van Os… - Frontiers in …, 2024 - frontiersin.org
The Diagnostic and Statistical Manual of Mental Disorders, abbreviated as the DSM, is one
of mental health care's most commonly used classification systems. While the DSM has …

Maximizing authentic learning and real-world problem-solving in health curricula through psychological fidelity in a game-like intervention: Development, feasibility …

DA Kuipers, G Terlouw, BO Wartena, JT Prins… - Medical Science …, 2019 - Springer
High fidelity is regarded as a hallmark of educational games and simulations for health
education. Mainly physical and functional fidelity are associated with authenticity, resulting …

Design for Transfer: Meaningful Play through Metaphorical Recontextualisation

DA Kuipers, BO Wartena, A Dijkstra, JT Prins… - … and Applications: 4th …, 2013 - Springer
This paper explores the use of design for transfer in simulations and serious games. Key in
this study is the hypothesis that meaningful play can be achieved by designing for figural …

Applicability Of Design Science Research For Biomedical Engineering Research

M Susanty, N Fitriah, I Puspasari… - Petir: Jurnal …, 2022 - repository.dinamika.ac.id
The design-science paradigm aims to push the limits of human and organisational
capabilities by generating new and inventive artefacts. The design science research …

Developing an exergame for unsupervised home-based balance training in older adults

M van Diest - 2016 - research.rug.nl
More than one third of community living individuals aged 65 years and older falls at least
once per year. Fall incidents are among the leading causes of injury and disability in seniors …

Design for Transfer: figural transfer through metaphorical recontextualization in Games for Health

D Kuipers - 2019 - research.rug.nl
Why are serious games often less attractive to play? How is it possible that since the 70's it
has seldom been possible to design really good and attractive Games for Health (G4H) …

Aligning academic research and Science, Technology, and Innovation (ST&I): a proposal using Design Science

DL Souza, TA Souza, AL Zambalde - Cadernos EBAPE. BR, 2020 - SciELO Brasil
Universities have been criticized for the lack of integration of academic research with
societies' demands. This theoretical essay reflects on the use of the Design Science …