A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
RayCore: A ray-tracing hardware architecture for mobile devices
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
Parallel locally-ordered clustering for bounding volume hierarchy construction
We propose a novel massively parallel construction algorithm for Bounding Volume
Hierarchies (BVHs) based on locally-ordered agglomerative clustering. Our method builds …
Hierarchies (BVHs) based on locally-ordered agglomerative clustering. Our method builds …
OctoMap-RT: Fast probabilistic volumetric mapping using ray-tracing GPUs
H Min, KM Han, YJ Kim - IEEE Robotics and Automation Letters, 2023 - ieeexplore.ieee.org
A 3D occupancy map that is accurately modeled after real-world environments is essential
for reliably performing robotic tasks. Probabilistic volumetric mapping (PVM) is a well-known …
for reliably performing robotic tasks. Probabilistic volumetric mapping (PVM) is a well-known …
HART: A hybrid architecture for ray tracing animated scenes
We present a hybrid architecture, inspired by asynchronous BVH construction [1], for ray
tracing animated scenes. Our hybrid architecture utilizes heterogeneous hardware …
tracing animated scenes. Our hybrid architecture utilizes heterogeneous hardware …
FastTree: A hardware KD-tree construction acceleration engine for real-time ray tracing
The ray tracing algorithm is well-known for its ability to generate photo-realistic rendering
effects. Recent years have witnessed a renewed momentum in pushing it to real-time for …
effects. Recent years have witnessed a renewed momentum in pushing it to real-time for …
PLOCTree: A fast, high-quality hardware BVH builder
In the near future, GPUs are expected to have hardware support for real-time ray tracing in
order to, eg, help render complex lighting effects in video games and enable photorealistic …
order to, eg, help render complex lighting effects in video games and enable photorealistic …
SENC: Handling Self-collision in Neural Cloth Simulation
We present SENC, a novel self-supervised neural cloth simulator that addresses the
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …
Building Oriented Bounding Boxes by the intermediate use of ODOPs
R Sabino, CA Vidal, JB Cavalcante-Neto… - Computers & Graphics, 2023 - Elsevier
A myriad of intersection tests is necessary for culling algorithms to answer intersection
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …