A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques

Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …

RayCore: A ray-tracing hardware architecture for mobile devices

JH Nah, HJ Kwon, DS Kim, CH Jeong, J Park… - ACM Transactions on …, 2014 - dl.acm.org
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …

Parallel locally-ordered clustering for bounding volume hierarchy construction

D Meister, J Bittner - IEEE transactions on visualization and …, 2017 - ieeexplore.ieee.org
We propose a novel massively parallel construction algorithm for Bounding Volume
Hierarchies (BVHs) based on locally-ordered agglomerative clustering. Our method builds …

OctoMap-RT: Fast probabilistic volumetric mapping using ray-tracing GPUs

H Min, KM Han, YJ Kim - IEEE Robotics and Automation Letters, 2023 - ieeexplore.ieee.org
A 3D occupancy map that is accurately modeled after real-world environments is essential
for reliably performing robotic tasks. Probabilistic volumetric mapping (PVM) is a well-known …

HART: A hybrid architecture for ray tracing animated scenes

JH Nah, JW Kim, J Park, WJ Lee… - … on Visualization and …, 2014 - ieeexplore.ieee.org
We present a hybrid architecture, inspired by asynchronous BVH construction [1], for ray
tracing animated scenes. Our hybrid architecture utilizes heterogeneous hardware …

FastTree: A hardware KD-tree construction acceleration engine for real-time ray tracing

X Liu, Y Deng, Y Ni, Z Li - 2015 Design, Automation & Test in …, 2015 - ieeexplore.ieee.org
The ray tracing algorithm is well-known for its ability to generate photo-realistic rendering
effects. Recent years have witnessed a renewed momentum in pushing it to real-time for …

PLOCTree: A fast, high-quality hardware BVH builder

T Viitanen, M Koskela, P Jääskeläinen… - Proceedings of the …, 2018 - dl.acm.org
In the near future, GPUs are expected to have hardware support for real-time ray tracing in
order to, eg, help render complex lighting effects in video games and enable photorealistic …

SENC: Handling Self-collision in Neural Cloth Simulation

Z Liao, S Wang, T Komura - arXiv preprint arXiv:2407.12479, 2024 - arxiv.org
We present SENC, a novel self-supervised neural cloth simulator that addresses the
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …

Building Oriented Bounding Boxes by the intermediate use of ODOPs

R Sabino, CA Vidal, JB Cavalcante-Neto… - Computers & Graphics, 2023 - Elsevier
A myriad of intersection tests is necessary for culling algorithms to answer intersection
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …