Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

Examining the use of an educational escape room for teaching programming in a higher education setting

S López-Pernas, A Gordillo, E Barra… - IEEE Access, 2019 - ieeexplore.ieee.org
In addition to being a well-liked form of recreation, escape rooms have drawn the attention of
educators due to their ability to foster teamwork, leadership, creative thinking, and …

Analyzing learning effectiveness and students' perceptions of an educational escape room in a programming course in higher education

S López-Pernas, A Gordillo, E Barra, J Quemada - IEEE access, 2019 - ieeexplore.ieee.org
In recent years, educational escape rooms have started to gain momentum in the academic
community. Prior research has reported on the use of educational escape rooms in several …

Evaluating an educational escape room conducted remotely for teaching software engineering

A Gordillo, D López-Fernández, S López-Pernas… - IEEE …, 2020 - ieeexplore.ieee.org
With the rise of distance learning, new challenges have emerged for educators. Among
these challenges, developing effective and motivating group activities for students in the …

Escapp: A web platform for conducting educational escape rooms

S López-Pernas, A Gordillo, E Barra… - IEEE Access, 2021 - ieeexplore.ieee.org
Educational escape rooms are emerging as a new type of learning activity with the potential
to enhance students' learning through highly engaging experiences. However, conducting …

Technology-enhanced educational escape rooms: A road map

S López-Pernas, A Gordillo, E Barra - IT Professional, 2021 - ieeexplore.ieee.org
In recent years, escape rooms have become one of the leading leisure activities worldwide.
Derived from these activities, educational escape rooms have emerged as a new type of …

UnlockArt: Cultural Mediation at the Museum Through an Augmented Reality Escape Room

M Babazadeh - Proceedings of the 17th European Conference on …, 2023 - books.google.com
In the context of a museum, cultural mediation facilitates access to the works of art for the
visitors which not always share the culture the pieces of art come from. Tools and resources …

Empowering Education through EERP: A Customizable Educational VR Escape Room Platform

A Darejeh - 2023 IEEE International Symposium on Mixed and …, 2023 - ieeexplore.ieee.org
Efficient programming learning necessitates practical knowledge, creativity, and problem-
solving skills. However, current methods often disregard these crucial elements, focusing …

Contribution to the understanding, creation and conduction of technology-enhanced educational escape rooms

S López Pernas - 2021 - oa.upm.es
In addition to being a well-liked form of recreation, escape rooms have drawn the attention of
educators due to their ability to foster teamwork, leadership, creative thinking, and …

Identification and analysis of requirements for a web platform for managing educational escape rooms

S López-Pernas, A Gordillo, E Barra… - ICERI2019 …, 2019 - library.iated.org
Escape rooms are a new type of leisure activity in which teams of players follow clues in
order to solve puzzles with the aim of accomplishing a specific goal (usually escaping from a …