[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners

MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …

Blockchain-enabled beer game: a software tool for familiarizing the application of blockchain in supply chain management

J Sunny, VM Pillai, HV Nath, K Shah… - … management & data …, 2022 - emerald.com
Purpose This paper aims to introduce, conceptualize and demonstrate a software tool
named “Blockchain-Enabled Beer Game”(BEBG) for familiarizing the application of …

The Development and Demonstration of Creative Education Programs Focused on Intelligent Information Technology.

Y Hwang, E Choi, N Park - Journal of Curriculum and Teaching, 2022 - ERIC
To appropriately react to the swift development and changes of technologies these days, the
need for creative teaching and learning has been increased. Making learners equip digital …

[PDF][PDF] Effectiveness of gamified instructional media to improve critical and creative thinking skills in science class

N Hermita, R Vebrianto, ZH Putra, JA Alim… - Advances in Science …, 2022 - researchgate.net
Gamified Instructional Media has recently been widely used in the education sector to
improve students' abilities. Using Gamified Instructional Media at the elementary school …

Exploring The Impact of Integrating Problem Based Learning and Agile in the Classroom on Critical Thinking

M Churiyah, M Arief… - REVIEW OF …, 2024 - ojs.transpublika.com
The purpose of this study was to improve critical thinking skills and student learning
outcomes at SMK Negeri 1 Probolinggo through the implementation of problem-based …

Teaching Blockchain at School

L Guasti, A Ferrini, G Pieraccini - International Conference in …, 2023 - Springer
A game has been invented in prototype form, consisting of 3D printed pieces that physically
represent the blockchain. The game consists of building a blockchain of data (a simple …

Aprendizaje Basado en Gamificación

LAV Amezcua, É Linares - Revista Iberoamericana de …, 2024 - teyet-revista.info.unlp.edu.ar
Este trabajo considera el concepto de gamificación o ludificación como una herramienta
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …

Check for updates Teaching Blockchain at School

L Guasti, A Ferrini, G Pieraccini - Methodologies and Intelligent …, 2023 - books.google.com
A game has been invented in prototype form, consisting of 3D printed pieces that physically
represent the blockchain. The game consists of building a blockchain of data (a simple …

Aprendizaje basado en gamificación

L Villafán, É Linares - TE & ET, 2024 - sedici.unlp.edu.ar
Este trabajo considera el concepto de gamificación o ludificación como una herramienta
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …