[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners
MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …
need-supporting, student motivation for learning. Using a mixed methods approach over two …
Blockchain-enabled beer game: a software tool for familiarizing the application of blockchain in supply chain management
Purpose This paper aims to introduce, conceptualize and demonstrate a software tool
named “Blockchain-Enabled Beer Game”(BEBG) for familiarizing the application of …
named “Blockchain-Enabled Beer Game”(BEBG) for familiarizing the application of …
The Development and Demonstration of Creative Education Programs Focused on Intelligent Information Technology.
To appropriately react to the swift development and changes of technologies these days, the
need for creative teaching and learning has been increased. Making learners equip digital …
need for creative teaching and learning has been increased. Making learners equip digital …
[PDF][PDF] Effectiveness of gamified instructional media to improve critical and creative thinking skills in science class
Gamified Instructional Media has recently been widely used in the education sector to
improve students' abilities. Using Gamified Instructional Media at the elementary school …
improve students' abilities. Using Gamified Instructional Media at the elementary school …
Exploring The Impact of Integrating Problem Based Learning and Agile in the Classroom on Critical Thinking
M Churiyah, M Arief… - REVIEW OF …, 2024 - ojs.transpublika.com
The purpose of this study was to improve critical thinking skills and student learning
outcomes at SMK Negeri 1 Probolinggo through the implementation of problem-based …
outcomes at SMK Negeri 1 Probolinggo through the implementation of problem-based …
Teaching Blockchain at School
L Guasti, A Ferrini, G Pieraccini - International Conference in …, 2023 - Springer
A game has been invented in prototype form, consisting of 3D printed pieces that physically
represent the blockchain. The game consists of building a blockchain of data (a simple …
represent the blockchain. The game consists of building a blockchain of data (a simple …
Aprendizaje Basado en Gamificación
LAV Amezcua, É Linares - Revista Iberoamericana de …, 2024 - teyet-revista.info.unlp.edu.ar
Este trabajo considera el concepto de gamificación o ludificación como una herramienta
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …
Check for updates Teaching Blockchain at School
L Guasti, A Ferrini, G Pieraccini - Methodologies and Intelligent …, 2023 - books.google.com
A game has been invented in prototype form, consisting of 3D printed pieces that physically
represent the blockchain. The game consists of building a blockchain of data (a simple …
represent the blockchain. The game consists of building a blockchain of data (a simple …
Aprendizaje basado en gamificación
L Villafán, É Linares - TE & ET, 2024 - sedici.unlp.edu.ar
Este trabajo considera el concepto de gamificación o ludificación como una herramienta
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …
que utiliza los principios del juego para mejorar la motivación y el compromiso de los …