Teleportation in virtual reality; a mini-review

A Prithul, IB Adhanom, E Folmer - Frontiers in Virtual Reality, 2021 - frontiersin.org
Teleportation is a widely implemented virtual locomotion technique that allows users to
navigate beyond the confines of available tracking space with a low possibility of inducing …

Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

[HTML][HTML] Analyzing the potential of virtual reality-supported training for industrial assembly tasks

J Wolfartsberger, R Zimmermann, G Obermeier… - Computers in …, 2023 - Elsevier
Virtual Reality (VR) in industry offers opportunities to decrease design and production costs,
maintain product quality and reduce the time needed to go from product concept to …

Walkingvibe: Reducing virtual reality sickness and improving realism while walking in vr using unobtrusive head-mounted vibrotactile feedback

YH Peng, C Yu, SH Liu, CW Wang, P Taele… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

The continuity of locomotion: Rethinking conventions for locomotion and its visualization in shared virtual reality spaces

JP Freiwald, S Schmidt, BE Riecke… - ACM Transactions on …, 2022 - dl.acm.org
Natural interaction between multiple users within a shared virtual environment (VE) relies on
each other's awareness of the current position of the interaction partners. This, however …

An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments

A Shahbaz Badr, R De Amicis - Frontiers in Virtual Reality, 2023 - frontiersin.org
Navigation is the most prevalent interaction in large urban virtual environments (VEs). Any
Metaverse application that foresees navigating or exploring virtual cities requires an …

Gaining the high ground: Teleportation to mid-air targets in immersive virtual environments

T Weissker, P Bimberg, AS Gokhale… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Most prior teleportation techniques in virtual reality are bound to target positions in the
vicinity of selectable scene objects. In this paper, we present three adaptations of the classic …