Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

How to improve user engagement and retention in mobile payment: a gamification affordance perspective

L Zhang, Z Shao, J Benitez, R Zhang - Decision Support Systems, 2023 - Elsevier
Given the cut-throat competition in the Chinese mobile payment market, user retention is
essential for guaranteeing the long-term profitability of mobile payment platforms …

[PDF][PDF] The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot

AI Wang, A Lieberoth - European conference on games based …, 2016 - academia.edu
There are many examples on the use of game-based learning in and outside the classroom,
along with evaluation of their effect in terms of engagement, learning, classroom dynamics …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

[HTML][HTML] Does gamification engage users in online shopping?

A García-Jurado, M Torres-Jiménez… - Electronic Commerce …, 2021 - Elsevier
Since prior research has shown that engagement might exert positive effects on value
creation and continuous purchase intention, this study aims to examine the influence of …

[HTML][HTML] An investigation of player motivations in Eyewire, a gamified citizen science project

R Tinati, M Luczak-Roesch, E Simperl, W Hall - Computers in Human …, 2017 - Elsevier
Sustained engagement of participants is essential for the success of a citizen science
project. However, the motivations of why people engage with such activities can be …

[PDF][PDF] Expecting the unexpected: Effects of data collection design choices on the quality of crowdsourced user-generated content

R Lukyanenko, J Parsons, YF Wiersma, M Maddah - MIS Quarterly, 2019 - papers.ssrn.com
As crowdsourced user-generated content becomes an important source of data for
organizations, a pressing question is how to ensure that data contributed by ordinary people …

[HTML][HTML] Teaching within a Story: Understanding storification of pedagogy

I Aura, L Hassan, J Hamari - International Journal of Educational Research, 2021 - Elsevier
Storification is an emerging pedagogical technique, albeit research lacks the understanding
of its benefits and detriments. This study examines a school in the US that has storified …