Testing (quizzing) boosts classroom learning: A systematic and meta-analytic review.
Over the last century hundreds of studies have demonstrated that testing is an effective
intervention to enhance long-term retention of studied knowledge and facilitate mastery of …
intervention to enhance long-term retention of studied knowledge and facilitate mastery of …
[HTML][HTML] Use of Kahoot! to keep students' motivation during online classes in the lockdown period caused by Covid 19
M Martín-Sómer, J Moreira, C Casado - Education for Chemical Engineers, 2021 - Elsevier
COVID 19 lockdown forced a general move of teaching activities from their on-site mode to
remote producing different negative consequences for students. In this work, the use of …
remote producing different negative consequences for students. In this work, the use of …
Frequent mastery testing with second‐chance exams leads to enhanced student learning in undergraduate engineering
JW Morphew, M Silva, G Herman… - Applied Cognitive …, 2020 - Wiley Online Library
Laboratory studies have routinely demonstrated that testing often leads to greater learning
and retention than repeated studying. In the classroom, this effect has been replicated with …
and retention than repeated studying. In the classroom, this effect has been replicated with …
Development and evaluation of interactive flipped e-learning (ifeel) for pharmacy students during the covid-19 pandemic
Background: Distance learning has come to the forefront of educational delivery throughout
the world due to the COVID-19 pandemic. Presently, there is a paucity of studies that have …
the world due to the COVID-19 pandemic. Presently, there is a paucity of studies that have …
Views, knowledge, and practices of hospital pharmacists about using clinical pharmacokinetics to optimize pharmaceutical care services: a cross-sectional study
R Shawahna, N Shraim, R Aqel - BMC health services research, 2022 - Springer
Background Pharmacokinetics (PK) is often used to optimize individualized dosing regimens
of some drugs. This study was conducted to determine views, knowledge, and practices of …
of some drugs. This study was conducted to determine views, knowledge, and practices of …
[HTML][HTML] Development and evaluation of a serious game to support learning among pharmacy and nursing students
R Kayyali, J Wells, N Rahmtullah, A Tahsin… - Currents in Pharmacy …, 2021 - Elsevier
Background and purpose Serious games (SGs) are a digital method that promotes learning
through playability. DOSE is a SG that aims to improve the use and navigation of the British …
through playability. DOSE is a SG that aims to improve the use and navigation of the British …
Enhancing application and long-term retention of clinical knowledge using an extracurricular non-credit course
KJ Begley, KT Fuji - Currents in Pharmacy Teaching and Learning, 2024 - Elsevier
Background and purpose Curricular overload in doctor of pharmacy (PharmD) programs is
necessitating innovative approaches to support student learning. The purpose of this study …
necessitating innovative approaches to support student learning. The purpose of this study …
[HTML][HTML] Design Your Exam (DYE): A novel active learning technique to increase pharmacy student engagement in the learning process
Background Due to the COVID-19 pandemic, innovative e-learning solutions should be
implemented to deliver knowledge to healthcare students remotely. Presently, there is a …
implemented to deliver knowledge to healthcare students remotely. Presently, there is a …
Weekly quizzes reinforce student learning outcomes and performance in biomedical sciences in-course assessments
A El-Hashash - Open Journal of Educational Research, 2022 - scipublications.com
Studies have highlighted the benefits of frequent quizzing in class. Frequent quizzing can
promote more student attendance, engagement, practice and review, and achievement …
promote more student attendance, engagement, practice and review, and achievement …
Multi-Criteria Model for Questions Selection in Generating e-Education Tests Involving Gamification.
D Borissova, D Keremedchiev, G Tuparov - TEM Journal, 2020 - ceeol.com
In traditional and e-learning the tests play an important role to track the learners' progress. In
this regard, the paper deals with the generation of test with different levels of complexity …
this regard, the paper deals with the generation of test with different levels of complexity …