Virtual reality and gamification in marketing higher education: a review and research agenda

SMC Loureiro, RG Bilro… - Spanish Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to review studies on the use of virtual reality (VR) and
gamification to engage students in higher education for marketing issues to identify the …

Educación a distancia en tiempos de COVID-19: Análisis desde la perspectiva de los estudiantes universitarios

E Pérez López, A Vázquez Atochero… - … de Educación a …, 2021 - redined.educacion.gob.es
El estudio se centra en los estudiantes de las universidades presenciales y en los modelos
de enseñanza a distancia (ED) implementados durante el periodo de confinamiento …

[HTML][HTML] Contextual facilitators for learning activities involving technology in higher education: The C♭-model

M Sailer, F Schultz-Pernice, F Fischer - Computers in Human Behavior, 2021 - Elsevier
We propose a model of contextual facilitators for learning activities involving technology (in
short: C♭-model) for both on-site and distance learning environments in higher education …

Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities

C Antonietti, ML Schmitz, T Consoli, A Cattaneo… - Computers & …, 2023 - Elsevier
Previous research investigating the use of technology in school has focused mainly on the
frequency of use of digital tools during lessons rather than investigating how technology is …

Digital transformation in German higher education: student and teacher perceptions and usage of digital media

M Bond, VI Marín, C Dolch, S Bedenlier… - International journal of …, 2018 - Springer
Abstract Digitalization in Higher Education (HE) institutions is an issue that concerns many
educational stakeholders. ICT skills are becoming increasingly relevant in every context …

[HTML][HTML] On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education

A Lohr, M Stadler, F Schultz-Pernice… - Computers in Human …, 2021 - Elsevier
This study investigated the initiation of digitally supported learning activities and personal
and institutional factors associated with them in different higher education courses, based on …

Using digital technology to promote higher education learning: The importance of different learning activities and their relations to learning outcomes

C Wekerle, M Daumiller, I Kollar - Journal of Research on …, 2022 - Taylor & Francis
Digital technologies can have positive effects on student learning in higher education.
Based on the ICAP framework, they should be particularly effective when teachers use them …

University students' self-regulated learning using digital technologies

C Yot-Domínguez, C Marcelo - International Journal of Educational …, 2017 - Springer
Analysing the process by which students—whether at university or not—manage and
facilitate their own learning has been a recurrent educational research problem. Recently …

[PDF][PDF] Certificación de la Competencia Digital Docente: propuesta para el profesorado universitario

M Durán Cuartero… - … de educación a …, 2019 - redined.educacion.gob.es
La medida y certificación de la competencia digital es un tema sobre el que se viene
trabajando desde hace unos años pero que está cobrando una mayor importancia desde …

Technology-Enhanced Teaching in Engineering Education: Teachers' Knowledge Construction Using TPACK Framework.

M Fahadi, MSH Khan - International Journal of Instruction, 2022 - ERIC
This study investigates the knowledge that engineering teachers should possess in order to
effectively implement technology-enhanced instruction in their teaching practice using …