Current state of research & outlook of gamification for manufacturing

M Keepers, I Nesbit, D Romero, T Wuest - Journal of Manufacturing …, 2022 - Elsevier
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …

[PDF][PDF] motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0

M Funk, T Kosch, R Kettner, O Korn… - Proceedings of the 16th …, 2016 - thomaskosch.com
With our society moving towards Industry 4.0, an increasing number of tasks and procedures
in manual workplaces are augmented with a digital component. While the research area of …

[HTML][HTML] Leaderboard design principles to enhance learning and motivation in a gamified educational environment: Development study

S Park, S Kim - JMIR serious games, 2021 - games.jmir.org
Background Gamification in education enhances learners' motivation, problem-solving
abilities, decision-making abilities, and social skills such as communication. Numerous …

Human acceptance evaluation of AR-assisted assembly scenarios

F Schuster, B Engelmann, U Sponholz, J Schmitt… - Journal of Manufacturing …, 2021 - Elsevier
The contribution examines the acceptance of Augmented Reality (AR) in assembly
scenarios by a model-based approach for acceptance evaluation. After a critical literature …

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers

M Funk, A Bächler, L Bächler, O Korn… - Proceedings of the 8th …, 2015 - dl.acm.org
With projectors and depth cameras getting cheaper, assistive systems in industrial
manufacturing are becoming increasingly ubiquitous. As these systems are able to …

Towards a gamification of industrial production: a comparative study in sheltered work environments

O Korn, M Funk, A Schmidt - Proceedings of the 7th ACM SIGCHI …, 2015 - dl.acm.org
Using video game elements to improve user experience and user engagement in non-game
applications is called" gamification". This method of enriching human-computer interaction …

Gamification of business processes: Re-designing work in production and service industry

O Korn, A Schmidt - Procedia Manufacturing, 2015 - Elsevier
In this work we provide an overview of gamification, ie the application of methods from game
design to enrich non-gaming processes. The contribution is divided into five subsections: an …

Impact of game design elements on actual usage vs future use intentions of mobile payment app users: A motivation based approach

V Pandey, S Ansari - Information Systems Frontiers, 2023 - Springer
The use of gamification is on the rise across various domains. This study explores the impact
of gamification on users' actual usage and future use intentions in the context of utilitarian …

A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories

E Lithoxoidou, S Doumpoulakis, A Tsakiris… - Computers & Industrial …, 2020 - Elsevier
Nowadays a lot of people working in industrial environments face daily routines as boring
and dull which disaffects them from each other. Thus, the evolution of online communities …

Projection-based augmented reality assistance for manual electronic component assembly processes

M Ojer, H Alvarez, I Serrano, FA Saiz, I Barandiaran… - Applied Sciences, 2020 - mdpi.com
Personalized production is moving the progress of industrial automation forward, and
demanding new tools for improving the decision-making of the operators. This paper …