Video Games and Literacy Learning: Exploring the Research on Serious and Entertainment Games
S von Gillern, B Nash - Technology, Knowledge and Learning, 2024 - Springer
This scoping review examines scholarship on video games in prominent literacy journals
between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 …
between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 …
Layering literacies and metagaming in counter strike: Global offensive
E Kiourti - L1-Educational Studies in Language and Literature, 2022 - l1research.org
The primary purpose of this ethnographic research is to explore what literacy practices
unfold through and beyond gaming, how metagaming is conceptualized and how …
unfold through and beyond gaming, how metagaming is conceptualized and how …
We're just playing: The influence of a modified tabletop role-playing game on ELA students' in-class reading
MP Cook, M Gremo, R Morgan - Simulation & Gaming, 2017 - journals.sagepub.com
Purpose. The purpose of this study was to explored the use of a tabletop role-playing game
in middle school ELA classrooms to examine students'(n= 36) abilities to interact with and …
in middle school ELA classrooms to examine students'(n= 36) abilities to interact with and …
What's hot in literacy 2018: Going digital and disciplinary
J Cassidy, E Ortlieb, S Grote-Garcia - Literacy Research and …, 2019 - Taylor & Francis
The following article explores the “hot topics” in literacy for 2018, keeping the tradition of the
“What's hot in literacy” survey that was first published in 1997. Expert panelists from around …
“What's hot in literacy” survey that was first published in 1997. Expert panelists from around …
Multimodal literacies: Imagining lives through Korean dramas
GMH Kim, D Omerbašić - Journal of Adolescent & Adult …, 2017 - Wiley Online Library
Global networks of information and interactions have created new conditions for access to
myriad literacies, languages, and communities. Engagements with transnational texts and …
myriad literacies, languages, and communities. Engagements with transnational texts and …
[图书][B] Videogames, libraries, and the feedback loop: Learning beyond the stacks
Abrams, SS (2016). Videogames and literacies: Historical threads and contemporary
practices. In J. Rowsell & K. Pahl (Eds.), The Routledge handbook of literacy studies (pp …
practices. In J. Rowsell & K. Pahl (Eds.), The Routledge handbook of literacy studies (pp …
[图书][B] Reconceptualizing the writing practices of multilingual youth: Towards a symbiotic approach to in-and out-of-school writing
Y Yi - 2021 - taylorfrancis.com
Focusing on adolescent multilingual writing, this text problematizes the traditional
boundaries between academic writing in school contexts and self-initiated writing outside of …
boundaries between academic writing in school contexts and self-initiated writing outside of …
Engaging students in literacy practices through video game book groups
CJ Stufft - Literacy Research: Theory, Method, and Practice, 2018 - journals.sagepub.com
Teachers can harness the power of video games to foster interest and engage students in
literacy activities. Within this study, seven 6th graders participated in a video game book …
literacy activities. Within this study, seven 6th graders participated in a video game book …
(Re) educating the senses to multicultural communities: prospective teachers using digital media and sonic cartography to listen for culture
CJ Brownell, JM Wargo - Multicultural Education Review, 2017 - Taylor & Francis
Attuning to the acoustic ecologies of multicultural education, this critical qualitative project
interrogated how elementary prospective teachers (PST) used digital media to write …
interrogated how elementary prospective teachers (PST) used digital media to write …
Checked out? Videogame programming in US libraries and implications for videogame literacies
SS Abrams, RN Van Eck - Journal of Adolescent & Adult …, 2021 - Wiley Online Library
Videogames and videogame literacies are an important and growing aspect of education,
yet videogaming remains poorly understood and even viewed with suspicion by many who …
yet videogaming remains poorly understood and even viewed with suspicion by many who …