KiNEEt: application for learning and rehabilitation in special educational needs
JJ Ojeda-Castelo, JA Piedra-Fernandez… - Multimedia Tools and …, 2018 - Springer
In the 21st century, the landscape of education has changed dramatically due to the
application of technology in teaching and learning. This is especially true for teaching …
application of technology in teaching and learning. This is especially true for teaching …
Investigating on-screen gamepad designs for smartphone-controlled video games
M Baldauf, P Fröhlich, F Adegeye… - ACM Transactions on …, 2015 - dl.acm.org
On-screen gamepads are increasingly used as controllers for video games on distant
screens, yet lack the typical tactile feedback known from hardware controllers. We …
screens, yet lack the typical tactile feedback known from hardware controllers. We …
Interaction with platform games using smartwatches and continuous gesture recognition: a case study
TH Nascimento, FAAMN Soares… - 2018 IEEE 42nd …, 2018 - ieeexplore.ieee.org
This work proposes the development of a method for smartwatches that allows to control
platform games using continuous recognition of gestures and conducts a case study as the …
platform games using continuous recognition of gestures and conducts a case study as the …
MindNinja: Concept, development and evaluation of a mind action game based on EEGs
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …
Creating and designing customized and dynamic game interfaces using smartphones and touchscreen
When playing a game, the user expects an easy and intuitive interaction. Current controllers
are physical hardware components with a default number, size and position of buttons …
are physical hardware components with a default number, size and position of buttons …
A mobile game controller adapted to the gameplay and user's behavior using machine learning
When playing games, the user expects an easy and intuitive interaction. While current
controllers are physical hardware components with a default configuration of buttons …
controllers are physical hardware components with a default configuration of buttons …
[PDF][PDF] Exploring Mobile Game Interactions.
P Chaichitwanidchakol, W Feungchan - International Journal of …, 2018 - academia.edu
The mobile game industry has been growing rapidly in both the number of games and
revenues. Choosing the right interactions for a game has become a major challenge for …
revenues. Choosing the right interactions for a game has become a major challenge for …
[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …
phone and messaging devices to high end smartphones with serious computing …
Comparing the Effectiveness and Ergonomics of Smartphone-Based Gamepads
Even though smartphones offer a broad design space for being used as input devices for
video games, their form factor makes them less ergonomic than physical gamepads …
video games, their form factor makes them less ergonomic than physical gamepads …
Smartphone as a paired game input device: an application on hololens head mounted augmented reality system
MS Karan, Mİ Berkman, G Çatak - Game+ Design Education: Proceedings …, 2021 - Springer
From social media filters to medical applications, AR (augmented reality) is a rapidly
growing technology. On the other hand, AR gaming is a popular application of this field of …
growing technology. On the other hand, AR gaming is a popular application of this field of …