[PDF][PDF] The use of gamification to change commuters mobility behavior: A literature review.

A Reindl, M Juppe, P Graf, LM Putz-Egger… - GamiFIN, 2023 - ceur-ws.org
From current research projects at the University of Applied Sciences we learned that
changing mobility behaviour is very difficult to achieve. Nevertheless, to reduce negative …

Gamification and service quality in bike sharing: an empirical study in Italy

MG Pasca, R Guglielmetti Mugion, M Toni… - The TQM …, 2021 - emerald.com
Purpose Bike sharing (BS) is a phenomenon of growing interest in the sustainable mobility
field. In recent years, many governments have implemented concrete actions to diffuse the …

Gamification in Sustainable Smart Tourism Destinations: A Systematic Review

SE Hiererra, A Ramadhan… - … Conference on ICT for …, 2022 - ieeexplore.ieee.org
Purpose-This study aims to identify, analyze, and synthesize gamification's purposes,
benefits, and essential factors in the tourism industry through a systematic literature review …

Unveiling the role of gamification in shared mobility services

MG Pasca, R Guglielmetti Mugion, L Di Pietro… - Environment …, 2024 - Springer
The study investigates the gamification role in the sharing mobility service industry and its
implications on consumers' loyalty and service quality. An empirical study is developed in …

Game of thrones in class. Effect of gamification on amotivation and perceived quality

J Pelegrín-Borondo, Y Sierra-Murillo… - … of Management and …, 2020 - journaljmbe.com
The loss of students' motivation (amotivation) is among the most important problems in
academic centers. Nowadays, it is still unknown if gamification diminish the loss of students' …

[PDF][PDF] Co-designing game solutions for hybrid urban spaces. How game elements can improve people experience with the mobility services

A Opromolla, V Volpi, GA Parente - IxD&A, 2019 - researchgate.net
Digital technologies integrated in the physical spaces enable new practices that open new
possible interactions between people and the urban public spaces. These emerging hybrid …

Game of thrones in class (Episode 2). Improving gamification reduces amotivation and increases service quality in class?

J Pelegrín-Borondo, Y Sierra-Murillo… - … of Management and …, 2021 - journaljmbe.com
The present research is based on the work of Pelegrín-Borondo et al.(2020) which analyzed
the results of a gamification developed in order to reduce the degree of students' amotivation …

Crowdsourcing in UX Research

YC Zhao, J Tang, X Ye, J Lian - User Experience Methods and Tools in … - taylorfrancis.com
This chapter aims to review the current state of the art of crowdsourcing use in UX research
and the main issues. First, this chapter attempts to conceptualize crowdsourcing in UX …