A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review

PM Kuber, E Rashedi - Annals of Biomedical Engineering, 2023 - Springer
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …

Digital humans in fashion: Will consumers interact?

ES Silva, F Bonetti - Journal of Retailing and Consumer Services, 2021 - Elsevier
The ongoing COVID-19 pandemic is disrupting the fashion industry and forcing fashion
businesses to accelerate their digital transformation. The increased need for more …

Sok: Authentication in augmented and virtual reality

S Stephenson, B Pal, S Fan… - … IEEE Symposium on …, 2022 - ieeexplore.ieee.org
Augmented reality (AR) and virtual reality (VR) devices are emerging as prominent
contenders to today's personal computers. As personal devices, users will use AR and VR to …

Text input for non-stationary XR workspaces: investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …

Text entry in virtual environments using speech and a midair keyboard

J Adhikary, K Vertanen - IEEE Transactions on Visualization …, 2021 - ieeexplore.ieee.org
Entering text in virtual environments can be challenging, especially without auxiliary input
devices. We investigate text input in virtual reality using hand-tracking and speech. Our …

Being there, and being together: Avatar appearance and peer interaction in VR classrooms for video-based learning

Q Yuan, Q Gao - International Journal of Human–Computer …, 2024 - Taylor & Francis
The development of technology and the recent Covid-19 has moved a substantial part of
education into online environments, and video-based learning has become a common …

Hawkey: Efficient and versatile text entry for virtual reality

DM Pham, W Stuerzlinger - Proceedings of the 25th ACM Symposium on …, 2019 - dl.acm.org
Text entry is still a challenging task in modern Virtual Reality (VR) systems. The lack of
efficient text entry methods limits the applications that can be used productively in VR …