The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática

JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …

Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies

C Girard, J Ecalle, A Magnan - Journal of computer assisted …, 2013 - Wiley Online Library
Computer‐assisted learning is known to be an effective tool for improving learning in both
adults and children. Recent years have seen the emergence of the so‐called 'serious games …

The research and evaluation of serious games: Toward a comprehensive methodology

I Mayer, G Bekebrede, C Harteveld… - British journal of …, 2014 - Wiley Online Library
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …

[图书][B] A fábrica de cretinos digitais: Os perigos das telas para nossas crianças (leia também Faça-os ler!)

M Desmurget - 2021 - books.google.com
Por que os grandes gurus do Vale do Silício proíbem seus filhos de usar telas? Você sabia
que nunca na história da humanidade houve um declínio tão acentuado nas habilidades …

The effect of Mentimeter and Kahoot applications on university students'e-learning

B Gokbulut - World journal on educational technology: current …, 2020 - ceeol.com
In the digital age, where technology is developing rapidly, there is a need for technology and
game-based e-learning environments that students appreciate instead of traditional …

[PDF][PDF] Pembuatan Game Edukasi Tata Surya Dengan Construct 2 Berbasis Android

R Nuqisari, E Sudarmilah - Emit. J. Tek. Elektro, 2019 - researchgate.net
Abstraksi—Pembelajaran tentang tata surya perlu diterapkan sejak dini, oleh karena itu
pembelajaran tata surya tercantum dalam kurikulum 2013 pada sekolah dasar. Seiring …

Evaluation of learning outcomes using an educational iPhone game vs. traditional game

D Furió, S González-Gancedo, MC Juan, I Seguí… - Computers & …, 2013 - Elsevier
In this paper, we present an initial study to determine the subject preferences for educational
computer games for children, in which 150 education professionals participated. From the …

Little experience with ICT: Are they really the Net Generation student-teachers?

HJ So, H Choi, WY Lim, Y Xiong - Computers & Education, 2012 - Elsevier
The aim of this study is to investigate the complexity of past experiences with ICT,
pedagogical beliefs, and attitude toward ICT in education that the Net Generation student …

[图书][B] Using games to enhance learning and teaching

N Whitton, A Moseley - 2012 - api.taylorfrancis.com
'Until now, most teachers have lacked the resources and knowledge to create games that
meet their needs. This book presents five principles that can be embedded into traditional or …